07-11-2011, 13:17
Yes, I'am not sure but it may not work if the image size is not 128x128.
Tutorial Making your own custom shaders
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07-11-2011, 13:17
Yes, I'am not sure but it may not work if the image size is not 128x128.
07-11-2011, 13:28
(07-11-2011, 13:17)Lemon Wrote: Yes, I'am not sure but it may not work if the image size is not 128x128. ok thanks for the reply
I like turtles
07-11-2011, 20:15
Nice tutorial!
but why need to use precache? its must work without precache...
07-11-2011, 21:03
07-12-2011, 01:54
i still can not get team icon to work , do they need to have a alpha channel? or mipmaps?
Go home IW.... your drunk.
Youtube: http://www.youtube.com/user/TheMrStacie Twitter: https://twitter.com/#!/rotceh_dnih
07-12-2011, 02:07
my PC convert wont work I get a ERROR (everytime -.-)
and how put it in zone source when its done ?
1: when i press (PC convert current asset only) then other things show up like:
Did you mean "mtl_c_cub_mp_tropas_headgear", wich is a material?(no will keep looking). then u will get hundreds of other things, and he dont find the custom made :S 2: so I make another one: now i get the error, Code: Debug Assertion Failed! i got a .gdt file (what is in db?) so i press retry now i get this: There was a unexpected error: would you like to create a minidump file? lol, got it THX to @SE7EN his post: save gdt to texture_assets\ not in texture_assets\mods -------------------------------------------------------------------------------- New reply: How put things in the zone source?
07-18-2011, 22:36
Phl3x answered your question, open mod tools open zone source, add that line and save.
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