Hey all !
I will make my first tutorial on ItsMods
I will explain you how to make custom solid models with Maya
Before, you need follow this tutorial:
http://www.itsmods.com/forum/Thread-Maya...plete.html
or this tutorial:
http://www.itsmods.com/forum/Thread-Blac...orial.html
1) Start Maya 2009
2) Open your model
3) Click on Edit
4) Click Select all
5) Click on Group if your model have lot of parts
6) Goto <blackops dir>/bin/maya/tools
7) Create new folder, rename to "share"
8) In share, create new folder, rename to "raw"
9) In raw, create new folder, rename to "collmaps"
10) Return to maya, click on COD Tools plugin
11) Click on Model Exporter
12) Click on Collision Map Exporter
13) Click on Add New Collmap
14) Remove everything thats in the textbox left to the "Add Nodes" button
15) Type the name of your model, something like "mymodel" , just the model name and nothing else! no file extensions!
and hit enter
15) Click on Add Nodes
16) Click on Export Selected
You get your collmap file now
You can close maya
17) Goto <blackops dir>/raw
18) Create a new folder, rename to "collmaps"
19) Goto <blackops dir>/bin/maya/tools/share/raw/collmaps
20) Copy your .map file
21) Paste your .map file in raw/collmaps
22) Start Asset Manager
23) Make new entry with xmodel
You need follow tutorial made by deadcrayon or jariz
24) In CollisionMap
25) Browse your .map file in raw/collmaps
26) Now you can continue tutorial by deadcrayon or jariz with materials
27) In your materials asset, check playerClip or what you want
28) Export your materials file, and your xmodel
29) Add all thing in zone source, precacheModel("yourmodel"); in init(), etc ... (Follow tutorial by crayon for it !)
Now you model will be solid
Sorry for my english language, i know, he is very bad.
Correct me if you can
Special thanks to deadcrayon and jariz for them tutorials
And not forget, +rep me if you like
I will make my first tutorial on ItsMods
I will explain you how to make custom solid models with Maya
Before, you need follow this tutorial:
http://www.itsmods.com/forum/Thread-Maya...plete.html
or this tutorial:
http://www.itsmods.com/forum/Thread-Blac...orial.html
1) Start Maya 2009
2) Open your model
3) Click on Edit
4) Click Select all
5) Click on Group if your model have lot of parts
6) Goto <blackops dir>/bin/maya/tools
7) Create new folder, rename to "share"
8) In share, create new folder, rename to "raw"
9) In raw, create new folder, rename to "collmaps"
10) Return to maya, click on COD Tools plugin
11) Click on Model Exporter
12) Click on Collision Map Exporter
13) Click on Add New Collmap
14) Remove everything thats in the textbox left to the "Add Nodes" button
15) Type the name of your model, something like "mymodel" , just the model name and nothing else! no file extensions!
and hit enter
15) Click on Add Nodes
16) Click on Export Selected
You get your collmap file now
You can close maya
17) Goto <blackops dir>/raw
18) Create a new folder, rename to "collmaps"
19) Goto <blackops dir>/bin/maya/tools/share/raw/collmaps
20) Copy your .map file
21) Paste your .map file in raw/collmaps
22) Start Asset Manager
23) Make new entry with xmodel
You need follow tutorial made by deadcrayon or jariz
24) In CollisionMap
25) Browse your .map file in raw/collmaps
26) Now you can continue tutorial by deadcrayon or jariz with materials
27) In your materials asset, check playerClip or what you want
28) Export your materials file, and your xmodel
29) Add all thing in zone source, precacheModel("yourmodel"); in init(), etc ... (Follow tutorial by crayon for it !)
Now you model will be solid
Sorry for my english language, i know, he is very bad.
Correct me if you can
Special thanks to deadcrayon and jariz for them tutorials
And not forget, +rep me if you like