08-29-2011, 14:04
Hello
Another random tutorial,
First this command, you can aply this on some certain models or fxs, is a command that can change a light intensity:
Example:
Now, custom quickmessages(thanks to Black/CallUp) for the idea, go into _quickmessages.gsc, you find this thread: quickcommands(response), inside it you will find stuff like this:
Change the saytext to whatever you want, for example:
Now each time you play that first command in the quickmessages menu it will say that sentence,
Now last thing,
, this is old but many people doesnt know about it, OMA can be akimbo and is cool, 
Thats all
Another random tutorial,

First this command, you can aply this on some certain models or fxs, is a command that can change a light intensity:
Code:
light setLightintensity(number);
Example:
Code:
lightmodel setlightintensity(0.7);
Now, custom quickmessages(thanks to Black/CallUp) for the idea, go into _quickmessages.gsc, you find this thread: quickcommands(response), inside it you will find stuff like this:
Code:
soundalias = "mp_cmd_followme";
saytext = "Follow Me!";
break;
Change the saytext to whatever you want, for example:
Code:
soundalias = "mp_cmd_followme";
saytext = "Spiderman is cool!";
break;
Now each time you play that first command in the quickmessages menu it will say that sentence,

Now last thing,


Code:
self giveweapon("onemanarmy_mp",0,true);
Thats all