but when i do player.origin. i get a error
player undefined or something
or ist hat cuz im playing with bots lol?
player undefined or something
or ist hat cuz im playing with bots lol?
Tutorial Turrets
|
but when i do player.origin. i get a error
player undefined or something or ist hat cuz im playing with bots lol?
02-01-2012, 18:06
You should really learn some basic gsc before you start with the 'harder' stuff, like making turrets. There are plenty of tutorials in the tutorial section, I suggest you read them.
![]()
02-01-2012, 18:14
(02-01-2012, 17:54)GscGunner Wrote: but when i do player.origin. i get a error *sigh* http://wiki.modsrepository.com/index.php...troduction
I KNOW THE BASICS. damn
i just want to know what i need to replace the self.origin with what... damn, cant somebody just give it me -.- wow, rendflex thnx for that link somethings i didn't know y et or didnt totally understand are in there, didnt found .origin yet or that kind of stuff
02-01-2012, 18:55
(02-01-2012, 18:44)GscGunner Wrote: I KNOW THE BASICS. damn Well, you should certainly learn more of the "basics" ![]() The .origin is a location, just as coordinates. (-5135, 1351, 1238) is a origin, you could make the turret fire at that position if you put that instead of zombi.origin. But there's a function in-game which checks the current position of something, by adding ".origin" to it.
yes, im still noob at gsc. but thats why i am here and ask questions, cuz i want to do this stuff later, next year i will be on that 'study thing'....
first: thnx for help, reply i will first give the code i have now Code: turrets() - the player.origin gives error, - self.origin, obviously shoots me - dont know anymore things to call on .origin - - - i dont want to let it shoot a coordinate some more explanations about "player" cuz sometimes error (like now) sometimes not maybe add each other, so it will be faster solved ![]()
02-02-2012, 08:55
(02-01-2012, 19:02)GscGunner Wrote: - the player.origin gives error, .origin of something gets the coordinate where the thing/player is standing... "player" obviously doesn't work since "player" isn't defined. Just self, and the turret is defined right now. There's a function in MW2, called "foreach", it takes everything from something, and does it. So eh Code: foreach(player in level.players) will get all players, level.players is a array (a list) of all the players on the server. Take a look at the turret in mine and Yamato's mod "chaotic invasion 2" :p
02-02-2012, 15:32
thank you very much about the info of "player"
i will look in tot that mod, i looking in it right now
02-02-2012, 16:03
(02-02-2012, 15:32)GscGunner Wrote: thank you very much about the info of "player" Great ![]() That was both mine and Yamato's first "serious" mod ![]() So I'm sure you'll learn much from there, we had to go through most original game files to find stuffs, @Yamato hadn't made his tutorials yet lol
02-02-2012, 16:04
(02-02-2012, 16:03)Rendflex Wrote:(02-02-2012, 15:32)GscGunner Wrote: thank you very much about the info of "player" My tutorials of what? ![]() |
Possibly Related Threads… | |||||
Thread | Author | Replies | Views | Last Post | |
Preview Spinning Turrets | Yamato | 3 | 3,267 |
12-15-2012, 13:18 Last Post: Yamato |
|
[Request] help automatic turrets | tresgroymasters | 9 | 5,072 |
10-15-2011, 00:37 Last Post: clxyeah |
Users browsing this thread: |
1 Guest(s) |