10-26-2010, 14:27
(This post was last modified: 11-07-2010, 13:32 by SuperNovaAO.)
Sir Psycho Sexy's Zombie Mod Map Edits!
in my opinion pretty nice -d0h
REMEMBER!!
To use the edits copy and paste the code into your
Mods\QuarantineChaosZombieMod\maps\mp\gametypes\MapEdit.gsc
Paste them under the correct maps for example paste my afghan edits under
RECOMMENDED
I recommend turning off the immunity to zombie fall damage, because in some of these edits I turn off death barriers and everyone can just fly to the bottom of the map. Also some maps for example afghan, zombies can use the fall damage immunity to get to certain places which were intended to only be reachable with flags.
TO DO THIS: go into your rank.gsc with notepad, look for the line:
and remove that entirely.
DON'T..
worry if anyone is struggling with the new areas, like where to go, and what to do. Consider it a new map, show them around or let them explore. It's just like when you first got MW2 and didn't know the maps. Give it a small amount of time.
AFGHAN
Be careful to fall off the edges! You will die.
Screenshots: <!-- m --><a class="postlink" href="http://s900.photobucket.com/albums/ac206/th3psycho/afghan/">http://s900.photobucket.com/albums/ac20 ... ho/afghan/</a><!-- m -->
HIGHRISE
In some cases it is VERY easy to fall off, zombies be careful! Upgrade your hp you should be able to get the humans. You may notice one new area was removed and replaced since my last version, i felt it was too bland and was replaced with something much more exciting.
Screenshots: <!-- m --><a class="postlink" href="http://s900.photobucket.com/albums/ac206/th3psycho/screenies/">http://s900.photobucket.com/albums/ac20 ... screenies/</a><!-- m -->
in my opinion pretty nice -d0h
REMEMBER!!
To use the edits copy and paste the code into your
Mods\QuarantineChaosZombieMod\maps\mp\gametypes\MapEdit.gsc
Paste them under the correct maps for example paste my afghan edits under
C++ Code
- Afghan()
- {
RECOMMENDED
I recommend turning off the immunity to zombie fall damage, because in some of these edits I turn off death barriers and everyone can just fly to the bottom of the map. Also some maps for example afghan, zombies can use the fall damage immunity to get to certain places which were intended to only be reachable with flags.
TO DO THIS: go into your rank.gsc with notepad, look for the line:
C++ Code
- self maps\mp\perks\_perks::givePerk("specialty_falldamage");
and remove that entirely.
DON'T..
worry if anyone is struggling with the new areas, like where to go, and what to do. Consider it a new map, show them around or let them explore. It's just like when you first got MW2 and didn't know the maps. Give it a small amount of time.
AFGHAN
Be careful to fall off the edges! You will die.
Screenshots: <!-- m --><a class="postlink" href="http://s900.photobucket.com/albums/ac206/th3psycho/afghan/">http://s900.photobucket.com/albums/ac20 ... ho/afghan/</a><!-- m -->
C++ Code
- ents = getEntArray();
- for ( index = 0; index < ents.size; index++ )
- {
- if(isSubStr(ents[index].classname, "trigger_hurt"))
- ents[index].origin = (0, 0, 9999999);
-
- }
- CreateRamps((2280, 1254, 142), (2548, 1168, 33));
- CreateDoors((1590, -238, 160), (1590, -168, 160), (90, 0, 0), 2, 2, 5, 50);
- CreateDoors((1938, -125, 160), (1938, -15, 160), (90, 0, 0), 4, 2, 15, 75);
- CreateDoors((2297, 10, 160), (2297, -100, 160), (90, 0, 0), 4, 2, 10, 75);
- CreateDoors((525, 1845, 162), (585, 1845, 162), (90, 90, 0), 2, 2, 5, 50);
- CreateDoors((-137, 1380, 226), (-137, 1505, 226), (90, 0, 0), 4, 2, 15, 75);
- CreateDoors((820, 1795, 165), (820, 1495, 165), (90, 0, 0), 12, 2, 40, 100);
- CreateDoors((2806, 893, 210), (2806, 806, 210), (90, 0, 0), 3, 2, 10, 50);
- CreateElevator((-609, -760, -141), (-5143, 9819, -1378), (0, 0, 0));
- CreateElevator((1615, 13183, -434), (-212, 2582, -55), (0, 180, 0));
- CreateElevator((1653, 587, 108), (-1647, 951, -863), (0, 90, 0));
- CreateElevator((133, 3169, -752), (1999, 1947, -5), (0, 270, 0));
- CreateElevator((-29, 10786, -31231), (-5143, 9819, -1378), (0, 0, 0));
- mgTurret1 = spawnTurret( "misc_turret", (866, 12649, -428), "pavelow_minigun_mp" );
- mgTurret1 setModel( "weapon_minigun" );
- mgTurret1.angles = (0, 180, 0);
- mgTurret2 = spawnTurret( "misc_turret", (-1810, 2348, -779), "pavelow_minigun_mp" );
- mgTurret2 setModel( "weapon_minigun" );
- mgTurret2.angles = (0, 270, 0);
HIGHRISE
In some cases it is VERY easy to fall off, zombies be careful! Upgrade your hp you should be able to get the humans. You may notice one new area was removed and replaced since my last version, i felt it was too bland and was replaced with something much more exciting.
Screenshots: <!-- m --><a class="postlink" href="http://s900.photobucket.com/albums/ac206/th3psycho/screenies/">http://s900.photobucket.com/albums/ac20 ... screenies/</a><!-- m -->
C++ Code
- ents = getEntArray();
- for ( index = 0; index < ents.size; index++ )
- {
- if(isSubStr(ents[index].classname, "trigger_hurt"))
- ents[index].origin = (0, 0, 9999999);
-
- }
- CreateBlocks((-2723, 5162, 3030), (90, 0, 0));
- CreateBlocks((-5441.8, 12660.3, 5641.3), (0, 0, 0));
- CreateBlocks((-5873.09, 10514.7, 5630.07), (0, 0, 0));
- CreateDoors((-1550, 5875, 2967), (-1550, 5649, 2967), (0, 0, 0), 7, 1, 20, 100);
- CreateDoors((-1185, 5900, 2967), (-1185, 6117, 2967), (0, 0, 0), 7, 1, 20, 100);
- CreateElevator((-434, 6303, 2864), (-1212, 10783, 2168), (0, 0, 0));
- CreateElevator((-1210, 10719, 2168), (-563, 6302, 2864), (0, 180, 0));
- CreateElevator((-768, 6849, 2736), (-5863, 12185, 5464), (0, 0, 0));
- CreateElevator((-5102, 11101, 5464), (-654, 6847, 2736), (0, 0, 0));
- CreateRamps((-5638, 11978, 5454), (-5510, 11242, 5454));
- CreateRamps((-2390, 10236, 2268), (-2560, 10242, 2176));
- CreateRamps((-5586, 11989, 5454), (-5451, 11254, 5454));
- CreateRamps((-5538, 11998, 5454), (-5391, 11266, 5454));
- CreateElevator((-1858, 6257, 2864), (-4694, 3766, 3760), (0, 0, 0));
- CreateElevator((-4705, 2685, 3760), (-1855, 6129, 2864), (0, 0, 0));
- mgTurret1 = spawnTurret( "misc_turret", (-4090, 1612, 3760), "pavelow_minigun_mp" );
- mgTurret1 setModel( "weapon_minigun" );
- mgTurret1.angles = (0, 90, 0);
- mgTurret2 = spawnTurret( "misc_turret", (-5457, 10664, 5717), "pavelow_minigun_mp" );
- mgTurret2 setModel( "weapon_minigun" );
- mgTurret2.angles = (0, 90, 0);