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cmMOD 3.7 | Altered cmMOD*
#11
I like it, but it still forces some unecessary dvars.

self setClientDvar("player_breath_fire_delay", "0"); // if you're going to set this you might as well set player_breath_snd_delay to 0 as well
self setClientDvar("cg_draw2d", 1); // already cheat protected so no need
self setClientDvar("cg_fov_default_thirdperson", "1"); // this is only set once per round and immediately after it's set it can be changed back to default in the console, so it would be better to cheat protect it if you can (if possible) or even just set it once per second when the player isn't spawned
self setClientDvar("cg_fov", "80"); // no reason to force this, a lot of scopes play with 65 fov
self setClientDvar("cg_fovscale", 1.125); // same with this, i myself prefer 90 fov for smg and 80 for assault, so it should be configurable
self setClientDvar("com_maxfps", 125); // people only have an advantage in reg with capped fps when they run that value consistantly, and many people including me can't run 125 fps stable. A good idea would be to allow a value between 40-250 like in cod4 promod.
self setClientDvar("r_treeScale", "0"); // no idea what this does, O WALE
self setClientDvar( "snaps", 30); // some people with slow connections get better ping/reg with a lower value, so it shouldn't be forced.
self setClientDvar( "fx_marks", 0); // some people play with it on, some off, no real reason to force it as it doesn't provide a significant or even minor advantage.
self setClientDvar( "sm_enable", 0); // can be reenabled immediately after it's set with a bind or changing it in the graphics options, so cheat protect if possible.
self setClientDvar( "cl_maxpackets", 100); // only works well in conjunction with com_maxfps 91, 125, and 250, so shouldn't be forced as many people get below that.
self setClientDvar( "r_distortion", 0); // broken command, changing it doesn't do anything. However distortion maps can be manually removed in map GSCs.

all of the following is preference, there's no need to force it, but you could do setmoddvar for it so users can change it in the console
self setClientDvar("cg_scoreboardMyColor", "1 0.035 0.035 1");
self setClientDvar("g_teamcolor_axis", "0.801 0.102 0.051 1" );
self setClientDvar("g_teamcolor_allies", "0.066 0.605 0.801 1" );
self setClientDvar("con_gameMsgWindow0MsgTime", "10" );
self setClientDvar("con_gameMsgWindow0LineCount", "10" );
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#12
any1 tested 3.7 ?
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#13
It works Big Grin
Yey
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#14
thanks Pyroh i'll look into that,
yes it work's on server's Smile , i'll try to keep it updated till the guys get out the next cmMOD "witch is going to be really good"
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#15
When I walk with aim, making noise;
Sound Plant have a bug;
when I leave the bomb to the ground, no sound;

sorry but i prefer xkmod2.5 ATM, but I like the names of places on the map in the upper left...
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#16
(07-09-2011, 14:36)nDr3w Wrote: When I walk with aim, making noise;
Sound Plant have a bug;
when I leave the bomb to the ground, no sound;

sorry but i prefer xkmod2.5 ATM, but I like the names of places on the map in the upper left...

thats all supposed to be like that...

1. possible to make an option to turn radar names on or off?
2. u can still use tac+frags in strat time
3. class menu is rlly buggy
*class sometimes doesnt save and resets when u spawn the next round
*the sensitivity shouldnt be changed when u enter the class change menu
*cant exit the menu when u only wanan change the main weapon for example
*weapon menu goes on and off when ure ingame and changing ure weaps

my recommendation: dont change the mouse sens when entering the class menu and add keys so u can choose fast

7= menu
then
1=Main
2=Secondary
3=Tactical
4=Frag
if 1
1=bla
2=bla
3=bla
...
then back to the main menu, if u now should exit all the rest should be default or the same as the previous selection

thats about it what i noticed while testing fast hope it helped
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#17
i belive all issues with the menu have been resolved as Eekhoorn and met are working on the next cmmod and it has a new menu made from real menu files! and is fully customizable, its going to be the best mod for the for the intended use.
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#18
(07-11-2011, 10:45)rotceh_dnih Wrote: i belive all issues with the menu have been resolved as Eekhoorn and met are working on the next cmmod and it has a new menu made from real menu files! and is fully customizable, its going to be the best mod for the for the intended use.

Looking forward
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#19
Going 2 try this on my dedicated server now Smile

EDIT = cant seem 2 change the server name using _rank?????
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#20
I can have a version with just change class bug fixed :S I like smoke grenade dmg and cooking grenade Smile
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