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.d3dbsp.ents
#1
Was curious if they were extractable from the game an indeed they were, you can find them in memory, here is mp_dome.d3dbsp.ents only, I may add more if there is enough demand. Also, notice that the 'key' names are missing, that is stuff like "targetname", "model", "ltOrigin", but looking at the .d3dbsp.ents from MW2, you can easily 'decode' it. For example:
Code:
1668 = "targetname"
1669 = "origin"
1670 = "model"
1677 = "angles"
2814 = "ltOrigin"
11848 = "script_gameobjectname"

Not sure why you'd want this, all the models from this map are already on my other thread so yeah...

http://pastebin.com/KA9sfHFe
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
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#2
Good find. There is lot of info on memory, Nyan Cat
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#3
I replaced all known numbers by words (see main post)
http://pastebin.com/xq7cHzpy

@master131 nice find
[Image: MaEIQ.png]
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#4
then its possible make custom maps modifying the memory?
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#5
(05-22-2012, 09:58)kokole Wrote: then its possible make custom maps modifying the memory?

You could modify maps like spawnpoints, map destructible positions..... But not the whole map.
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