@birdplane
Code:
setdvar("sv_maprotation","g_gametype tdm map mp_nuked");
wait .05;
exitlevel(false);
for birdplane
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@birdplane
Code: setdvar("sv_maprotation","g_gametype tdm map mp_nuked");
thanks ^^ i fail
script error
I like turtles
oh shit, I was confused
instead of map_rotate(false); it should be exitlevel(false); tested and it works now +rep me
ok thanks, but the server just switch to the next map not to nuketown
I like turtles
08-07-2011, 14:02
I said: "instead of map_rotate(false); it should be exitlevel(false);"
not: "Remove the code I gave you before and only put exitlevel(false);" Code: setdvar("sv_maprotation","g_gametype tdm map mp_nuked");
08-07-2011, 14:15
(08-07-2011, 14:02)Pozzuh Wrote: I said: "instead of map_rotate(false); it should be exitlevel(false);" ir just change the map to the next one in maprotation :/
I like turtles
08-07-2011, 14:32
but you just edited the map rotation to mp_nuked ... Are you sure you have this line in your code
setdvar("sv_maprotation","g_gametype tdm map mp_nuked"); it works 100% for me
08-07-2011, 16:10
it works now you just have to use this command
setdvar("sv_maprotation","g_gametype tdm map mp_nuked"); setdvar("sv_maprotationCurrent","g_gametype tdm map mp_nuked"); wait .05; exitlevel(false);
I like turtles
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