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huge f*cking request list
#1
Wink 
This is a thread towards nukem, so if you got no idea where this is about then please GTFO
These are the log events B3 needs to run properly
Also some new plugin events that i desperatly need (especially onKill and onJoined)

Log events
First of all each log event MUST provide
- XUID
- CID
- Team
- Name

In this format if possible:
b3 doc Wrote:Join: J;160913;10;PlayerName
Quit: Q;160913;10;PlayerName
Damage by world: D;160913;14;axis;PlayerName;;-1;world;;none;6;MOD_FALLING;none
Damage by opponent: D;160913;19;allies;PlayerName;248102;10;axis;OpponentName;mp44_mp;27;MOD_PISTOL_BULLET;right_foot
Kill: K;160913;4;axis;PlayerName;578287;0;axis;OpponentName;kar98k_mp;180;MOD_HEAD_SHOT;head
Weapon/ammo pickup: Weapon;160913;8;PlayerName;m1garand_mp
Action: A;160913;16;axis;PlayerName;htf_scored
Say to All: say;160913;8;PlayerName;^Ubye
Say to Team: sayteam;160913;8;PlayerName;^Ulol
Private message: tell;160913;12;PlayerName1;1322833;8;PlayerName2;what message?
Winners: W;axis;160913;PlayerName1;258015;PlayerName2
Losers: L;allies;160913;PlayerName1;763816;PlayerName2

This format is not required, but would be the easiest way to go

It does not need to have all of them but at least
- Kill (WITH WEAPON, victim and attacker!)
- Say (a player chats)
- Join team
- User Join server
- User Disconnect server (also defined as quit)


Code events
onJoined(ServerClient *z)
onDisconnect(ServerClient *z)
onKilled(ServerClient *victim, ServerClient *attacker, PCHAR weapon)
onGameEnd
onGameStart
This is basically how B3 parses it
b3 code Wrote:# server events
re.compile(r'^(?P<action>[a-z]+):\s?(?P<data>.*)$', re.IGNORECASE),

# world kills
re.compile(r'^(?P<action>[A-Z]);(?P<data>(?P<guid>[^;]+);(?P<cid>[0-9-]{1,2});(?P<team>[a-z]+);(?P<name>[^;]+);(?P<aguid>[^;]*);(?P<acid>-1);(?P<ateam>world);(?P<aname>[^;]*);(?P<aweap>[a-z0-9_-]+);(?P<damage>[0-9.]+);(?P<dtype>[A-Z_]+);(?P<dlocation>[a-z_]+))$', re.IGNORECASE),
# player kills/damage
re.compile(r'^(?P<action>[A-Z]);(?P<data>(?P<guid>[^;]+);(?P<cid>[0-9]{1,2});(?P<team>[a-z]*);(?P<name>[^;]+);(?P<aguid>[^;]+);(?P<acid>[0-9]{1,2});(?P<ateam>[a-z]*);(?P<aname>[^;]+);(?P<aweap>[a-z0-9_-]+);(?P<damage>[0-9.]+);(?P<dtype>[A-Z_]+);(?P<dlocation>[a-z_]+))$', re.IGNORECASE),
# suicides (cod4/cod5)
re.compile(r'^(?P<action>[A-Z]);(?P<data>(?P<guid>[^;]+);(?P<cid>[0-9]{1,2});(?P<team>[a-z]*);(?P<name>[^;]+);(?P<aguid>[^;]*);(?P<acid>-1);(?P<ateam>[a-z]*);(?P<aname>[^;]+);(?P<aweap>[a-z0-9_-]+);(?P<damage>[0-9.]+);(?P<dtype>[A-Z_]+);(?P<dlocation>[a-z_]+))$', re.IGNORECASE),
# suicides (cod7)
re.compile(r'^(?P<action>[A-Z]);(?P<data>(?P<guid>[^;]+);(?P<cid>[0-9]{1,2});(?P<team>[a-z]*);(?P<name>[^;]+);(?P<aguid>[^;]*);(?P<acid>[0-9]{1,2});(?P<ateam>[a-z]*);(?P<aname>[^;]+);(?P<aweap>[a-z0-9_-]+);(?P<damage>[0-9.]+);(?P<dtype>[A-Z_]+);(?P<dlocation>[a-z_]+))$', re.IGNORECASE),

#team actions
re.compile(r'^(?P<action>[A-Z]);(?P<data>(?P<guid>[^;]+);(?P<cid>[0-9]{1,2});(?P<team>[a-z]+);(?P<name>[^;]+);(?P<type>[a-z_]+))$', re.IGNORECASE),

# Join Team (cod5)
re.compile(r'^(?P<action>JT);(?P<data>(?P<guid>[^;]+);(?P<cid>[0-9]{1,2});(?P<team>[a-z]+);(?P<name>[^;]+)Wink$', re.IGNORECASE),

# tell like events
re.compile(r'^(?P<action>[a-z]+);(?P<data>(?P<guid>[^;]+);(?P<cid>[0-9]{1,2});(?P<name>[^;]+);(?P<aguid>[^;]+);(?P<acid>[0-9]{1,2});(?P<aname>[^;]+);(?P<text>.*))$', re.IGNORECASE),
# say like events
re.compile(r'^(?P<action>[a-z]+);(?P<data>(?P<guid>[^;]+);(?P<cid>[0-9]{1,2});(?P<name>[^;]+);(?P<text>.*))$', re.IGNORECASE),

# all other events
re.compile(r'^(?P<action>[A-Z]);(?P<data>(?P<guid>[^;]+);(?P<cid>[0-9]{1,2});(?P<name>[^;]+))$', re.IGNORECASE)
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#2
b3 code is mindfuck, still it sucks
[Image: lQDUjba.jpg]
Reply

#3
(01-02-2012, 07:12)OrangePL Wrote: b3 code is mindfuck, still it sucks

regex is mindfuck

(01-01-2012, 10:52)Pozzuh Wrote: Can you make an 'on server command entered' type event? So I can add something that would happen if I type for example /pozzuh in the server console

Edit: And could you add something like /unloadplugin <name> so we don't have to close the server to paste our updated version of the plugin in? Big Grin
[Image: MaEIQ.png]
Reply

#4
@Pozzuh That would be cool as well.
Don't know if possible
Reply

#5
Also could you release the source of the unlimited ammo plugin
[Image: MaEIQ.png]
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#6
(01-02-2012, 16:34)Pozzuh Wrote: Also could you release the source of the unlimited ammo plugin

Code:
SetClientDvar( [clientid], "player_sustainAmmo \"1\"" );

?
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

Reply

#7
(01-02-2012, 16:48)iAegle Wrote:
(01-02-2012, 16:34)Pozzuh Wrote: Also could you release the source of the unlimited ammo plugin

Code:
SetClientDvar( [clientid], "player_sustainAmmo \"1\"" );

?

It doesn't work like that, but @Pozzuh yeah as soon as I have time
[Image: b_560_95_1.png]
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