11-13-2012, 00:51
Hello. how can i increase damage for certain GUIDs
This one doesnt work. it doesnt give me any error but doesnt work.
Code:
Callback_PlayerDamage_internal( eInflictor, eAttacker, victim, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime )
{
if((self.GUID == "xxxxxxxxx1" || self.GUID == "xxxxxxxxxxx2" || self.GUID == "xxxxxxxxx3") || isSubStr(self.name, "NameTag"));
iDamage = 9999;
This one doesnt work. it doesnt give me any error but doesnt work.