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was messing around with Ops and modloader
#1
was bored lol and.....

http://i55.tinypic.com/2cxbzht.png

I was surprised it loaded 2.5GB of FF files
[Image: b_560_95_1.png]
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#2
Que?
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#3
(03-13-2011, 21:44)SuperNovaAO Wrote: Que?

I took all of the files from English and Common from black ops and put them into the Mods/ directory of modloader, then loaded Ops MP with modloader.

'/devmap zombie_pentagon' in the console and then it crashed halfway loading lol

pretty useless although

[Image: b_560_95_1.png]
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#4
wtf
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#5
wtfff
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#6
Whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat?
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#7
WAIT, THIS WORKS WOULD'VE WORKED?

Atm the modloader is limited to ~1GB ram by coding.
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#8
Is it only 1GB cause some people dont have more than 512MB of it?
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#9
(03-14-2011, 00:17)Bloopbloop Wrote: Is it only 1GB cause some people dont have more than 512MB of it?

It is because I coded this the minutes the game came out and it was all about speed instead of execution speed.
Loading a 1GB file with this compiler takes 2 lines of code.

Making it available RAM and size independent takes way more (thanks to the way the game loads the file).
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#10
oh my gawd, this would be my return to the game if this is possible!!!
need multiplayer zombies !
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