Gametypes:
"FFA, DOM, TDM, SAB, SND CLASSIC, KOTH =HQ, ONE FLAG CTF *But it has a dvar set to 0...*, ARENA, DD, VIP, CTF, GTNW, KC, MERCENARY DRAFT*infected of some sorts*"
This is all from a config file.
Here it is below:
Code:
// Gameplay settings in here only.
// No controller or keyboard bindings.
// Nothing platform specific.
// UI DEFAULTS
set 2182 0.35
set ui_mapname mp_afghan
set ui_gametype war
set 913 2
set 682 2
set 680 1.5
set 759 0.025
set ui_allow_controlschange 1
set ui_showmap 1
set 289 2
set 286 15
set 285 15
set 288 20
set 287 20
set 645 250
set 295 36
set 294 36
set 298 20
set 582 1
set 603 1
set 605 1
set scr_RequiredMapAspectratio 1
set scr_patientZero ""
set scr_tispawndelay 0
set scr_riotShieldXPBullets 15
// UI
set cg_hudObjectiveTextScale 0.3
set 759 0.015
set 286 15
set 285 15
set 288 20
set 287 20
set 645 250
set 579 1
set 750 0
// SHARED GAMETYPE DEFAULTS
set scr_thirdPerson 0
// gameplay
set scr_game_graceperiod 0
set scr_game_allowkillcam 1
set scr_game_onlyheadshots 0
set scr_game_deathpointloss 0
set scr_game_suicidepointloss 0
set scr_team_teamkillpointloss 1
set scr_game_spectatetype 1
set scr_game_perks 1
set scr_game_forceuav 0
set scr_game_hardpoints 1
set scr_nukeTimer 10
set scr_nukeCancelMode 0
set perk_scavengerMode 0
set perk_blastShield 65
set perk_armorPiercingDamage 40
set scr_game_killstreakdelay 0
// hardpoints
set scr_hardpoint_allowartillery 1
set scr_hardpoint_allowuav 1
set scr_hardpoint_allowhelicopter 1
// teams
set scr_team_fftype 0
set scr_team_respawntime 0
set scr_team_teamkillspawndelay 20
set scr_team_kickteamkillers 0
// player
set scr_player_numlives 0
set scr_player_respawndelay 0
set scr_player_maxhealth 100
set scr_player_suicidespawndelay 0
set scr_player_healthregentime 5000
set scr_player_healthregenrate 100
set scr_player_forcerespawn 1
set scr_player_sprinttime 4
set scr_explBulletMod 1
set scr_maxPerPlayerExplosives 2
// rest XP
set scr_restxp_enable 0
set scr_restxp_minRestTime 4 // hours before rest starts taking effect
set scr_restxp_levelsPerDay 0.5 // levels of rest XP awarded per day of rest
set scr_restxp_cap 0.5 // max levels of rest XP allowed to accumulate
set scr_restxp_restedAwardScale 0.5 // multiplier for extra XP given while rested
set scr_restxp_timescale 1 // for debugging
// UI
set g_hardcore 0
set scr_hardcore 0
set scr_diehard 0
set scr_oldschool 0
set 2188 0
set ui_hud_obituaries 1
set ui_hud_showobjicons 1
// DEATHMATCH
set scr_dm_scorelimit 1500
set scr_dm_timelimit 10
set scr_dm_roundlimit 1
set scr_dm_winlimit 1
set scr_dm_numlives 0
set scr_dm_playerrespawndelay 0
set scr_dm_waverespawndelay 0
set scr_dm_promode 0
// DOMINATION
set scr_dom_scorelimit 200
set scr_dom_timelimit 0
set scr_dom_roundlimit 1
set scr_dom_winlimit 1
set scr_dom_numlives 0
set scr_dom_playerrespawndelay 0
set scr_dom_waverespawndelay 0
set scr_dom_promode 0
// TEAM DEATHMATCH
set scr_war_scorelimit 7500
set scr_war_timelimit 10
set scr_war_roundlimit 1
set scr_war_winlimit 1
set scr_war_numlives 0
set scr_war_playerrespawndelay 0
set scr_war_waverespawndelay 0
set scr_war_promode 0
// SABOTAGE
set scr_sab_scorelimit 0
set scr_sab_timelimit 20
set scr_sab_roundlimit 1
set scr_sab_winlimit 1
set scr_sab_roundswitch 1
set scr_sab_numlives 0
set scr_sab_bombtimer 30
set scr_sab_planttime 2.5
set scr_sab_defusetime 5
set scr_sab_hotpotato 0
set scr_sab_playerrespawndelay 7.5
set scr_sab_waverespawndelay 0
set scr_sab_promode 0
// SEARCH AND DESTROY CLASSIC
set scr_sd_scorelimit 1
set scr_sd_timelimit 2.5
set scr_sd_roundlimit 0
set scr_sd_winlimit 4
set scr_sd_roundswitch 3 // rounds between switching teams
set scr_sd_numlives 1 // elimination
set scr_sd_bombtimer 45
set scr_sd_planttime 5
set scr_sd_defusetime 5
set scr_sd_multibomb 0
set scr_sd_playerrespawndelay 0
set scr_sd_waverespawndelay 0
set scr_sd_promode 0
// KING OF THE HILL
set scr_koth_scorelimit 250
set scr_koth_timelimit 15
set scr_koth_roundlimit 1
set scr_koth_winlimit 1
set scr_koth_roundswitch 1
set scr_koth_numlives 0
set scr_koth_playerrespawndelay 0
set scr_koth_waverespawndelay 0
set koth_autodestroytime 60
set koth_spawntime 30
set koth_kothmode 0
set koth_capturetime 20
set koth_destroytime 10
set koth_delayPlayer 0
set koth_spawnDelay 60
set koth_extraDelay 0
set koth_proMode 0
set scr_koth_promode 0
// ONE FLAG CTF
set scr_oneflag_scorelimit 1
set scr_oneflag_timelimit 3
set scr_oneflag_roundlimit 0
set scr_oneflag_winlimit 4
set scr_oneflag_roundswitch 3 // rounds between switching teams
set scr_oneflag_numlives 0
set scr_oneflag_playerrespawndelay 0
set scr_oneflag_waverespawndelay 0
set scr_oneflag_promode 0
set scr_xpscale 1
set 790 0
// ARENA
set scr_arena_scorelimit 1
set scr_arena_timelimit 2.5
set scr_arena_roundlimit 0
set scr_arena_winlimit 4
set scr_arena_numlives 1
set scr_arena_roundswitch 3
set scr_arena_promode 0
// DD
set scr_dd_scorelimit 1
set scr_dd_timelimit 2.5
set scr_dd_roundlimit 3
set scr_dd_winlimit 2
set scr_dd_numlives 0
set scr_dd_roundswitch 1
set scr_dd_playerrespawndelay 0
set scr_dd_waverespawndelay 0
set scr_dd_bombtimer 45
set scr_dd_planttime 5
set scr_dd_defusetime 5
set scr_dd_addtime 2.5
set scr_dd_promode 0
// VIP
set scr_vip_scorelimit 1
set scr_vip_timelimit 2.5
set scr_vip_roundlimit 3
set scr_vip_winlimit 2
set scr_vip_numlives 0
set scr_vip_roundswitch 1
set scr_vip_promode 0
// CTF
set scr_ctf_scorelimit 0
set scr_ctf_timelimit 10
set scr_ctf_roundlimit 1
set scr_ctf_winlimit 1
set scr_ctf_waverespawndelay 10
set scr_ctf_halftime 1
set scr_ctf_numlives 0
set scr_ctf_playerrespawndelay 0
set scr_ctf_returntime 30
set scr_ctf_promode 0
// 3rd Person
set 99 0
// GTNW
set scr_gtnw_scorelimit 101
set scr_gtnw_timelimit 10
set scr_gtnw_roundlimit 1
set scr_gtnw_winlimit 1
set scr_gtnw_roundswitch 0
set scr_gtnw_numlives 0
set scr_gtnw_playerrespawndelay 0
set scr_gtnw_waverespawndelay 0
set scr_gtnw_promode 0
// Airdrops
set scr_airdrop_ammo 17
set scr_airdrop_uav 17
set scr_airdrop_counter_uav 15
set scr_airdrop_sentry 12
set scr_airdrop_predator_missile 12
set scr_airdrop_precision_airstrike 11
set scr_airdrop_harrier_airstrike 7
set scr_airdrop_helicopter 7
set scr_airdrop_helicopter_flares 5
set scr_airdrop_stealth_airstrike 5
set scr_airdrop_helicopter_minigun 3
set scr_airdrop_ac130 3
set scr_airdrop_emp 1
set scr_airdrop_nuke 0
set scr_airdrop_mega_ammo 12
set scr_airdrop_mega_uav 12
set scr_airdrop_mega_counter_uav 16
set scr_airdrop_mega_sentry 16
set scr_airdrop_mega_predator_missile 14
set scr_airdrop_mega_precision_airstrike 10
set scr_airdrop_mega_harrier_airstrike 5
set scr_airdrop_mega_helicopter 5
set scr_airdrop_mega_helicopter_flares 3
set scr_airdrop_mega_stealth_airstrike 3
set scr_airdrop_mega_helicopter_minigun 2
set scr_airdrop_mega_ac130 2
set scr_airdrop_mega_emp 0
set scr_airdrop_mega_nuke 0
// KILL CONFIRMED
set scr_conf_scorelimit 65
set scr_conf_timelimit 10
set scr_conf_roundlimit 1
set scr_conf_winlimit 1
set scr_conf_numlives 0
set scr_conf_playerrespawndelay 0
set scr_conf_waverespawndelay 0
set scr_conf_promode 0
// MERCENARY DRAFT
set scr_infect_timelimit 10
set scr_infect_roundlimit 1
set scr_infect_winlimit 1
set scr_infect_numlives 0
set scr_infect_playerrespawndelay 0
set scr_infect_waverespawndelay 0
set scr_infect_promode 0
Looks like there's some sort of zombies in here:
Code:
dm
dom
sd
sab
war
koth
oneflag
arena
dd
vip
ctf
gtnw
coop
combat
clanwars
zm
conf
infect
I had some pictures of the zombies mode but I lost it... fucking twitter fack u
List of maps with vision files included on them.
*All are mp_*backlot, bloc, bog, convoy, countdown, citystreets, crash, crash_damage, farm, shipment, overgrouwn, pipeline, highrise, hill, cargoship, strike, cross_fire, dusk, vacant, showdown, verdict, broadcast, killhouse, creek, creek_ss, suburbia, riverwalk, nightshift, favela, skidrow, quarry, oilrig, brecourt, downtown_la