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Code problem
#1
Sad 
Code:
doTeleport()
{
self endon ( "disconnect" );
self endon ( "death" );
for(;
{
self waittill( "DPAD_RIGHT" );
napalmSelectorSize = getDvarIntDefault( #"scr_napalmSelectorSize", 3000 );
self beginLocationNapalmSelection( "map_napalm_selector", napalmSelectorSize, "killstreak_napalm" );
self.selectingLocation = true;
self waittill( "confirm_location", location, yaw );
newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
if ( !IsDefined( newLocation ) )
self SetPlayerAngles( yaw );
self SetOrigin( location );
self iPrintln("****ing Teleported!");
self endLocationselection();
self.selectingLocation = false;
}
}

why doesn't that work and no im not actually using self waittill( "DPAD_RIGHT" );
I've changed DPAD_RIGHT to many things

and sorry if this is an obvious thing i know im a noobTongue
[Image: mca.png]

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#2
what kind of error? bad syntax? unknown function?
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#3
Code:
onPlayerSpawned()
{
    self endon("disconnect");

    for(;;)
    {
        self waittill("spawned_player");

        if(!isdefined(self.hud_rankscroreupdate))
        {
            self.hud_rankscroreupdate = NewScoreHudElem(self);
            self.hud_rankscroreupdate.horzAlign = "center";
            self.hud_rankscroreupdate.vertAlign = "middle";
            self.hud_rankscroreupdate.alignX = "center";
            self.hud_rankscroreupdate.alignY = "middle";
             self.hud_rankscroreupdate.x = 0;
            if( self IsSplitscreen() )
                self.hud_rankscroreupdate.y = -15;
            else
                self.hud_rankscroreupdate.y = -60;
            self.hud_rankscroreupdate.font = "default";
            self.hud_rankscroreupdate.fontscale = 2.0;
            self.hud_rankscroreupdate.archived = false;
            self.hud_rankscroreupdate.color = (0.5,0.5,0.5);
            self.hud_rankscroreupdate.alpha = 0;
            self.hud_rankscroreupdate maps\mp\gametypes\_hud::fontPulseInit();
            self.hud_rankscroreupdate.overrridewhenindemo = true;
        }
        self thread tele();
    }
}

tele()
{
    self endon("disconnect");
    self endon("death");
    for(;;) {
        if(self usebuttonpressed()) {
            wait 1;
            self beginLocationMortarSelection( "map_mortar_selector", level.mortarSelectorRadius );
            self.selectingLocation = true;
            self thread maps\mp\_airsupport::endSelectionThink();
            self waittill( "confirm_location", location, yaw );
            self notify( "used" );
            self iprintlnbold(location);
            if(getdvar("mapname") == "mp_mountain") self setorigin((location[0], location[1], self.origin[2])); // fixes instant die on summit
            else self setorigin(location);
        }
        wait .05;
    }
}

use this
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#4
(03-25-2011, 11:01)No One Wrote: what kind of error? bad syntax? unknown function?

Bad syntex
[Image: mca.png]

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#5
(03-25-2011, 11:08)blackout612 Wrote:
(03-25-2011, 11:01)No One Wrote: what kind of error? bad syntax? unknown function?

Bad syntex

well clearly you wrote
Code:
for(;

when it should be
Code:
for(;;)
Reply

#6
syntax checker...
Reply

#7
(03-25-2011, 12:33)No One Wrote:
(03-25-2011, 11:08)blackout612 Wrote:
(03-25-2011, 11:01)No One Wrote: what kind of error? bad syntax? unknown function?

Bad syntex

well clearly you wrote
Code:
for(;

when it should be
Code:
for(;;)

i added that and i got a server script compile error
[Image: mca.png]

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