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Edit Perks
#1
How am I going to edit a perk?
Example: change scavengers model or change what scavenger packs give
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#2
_statstable.csv
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#3
99,,body,PERKS_SCAVENGER_PRO,utility_mp,1,PERKS_SCAVENGER,weapon_assault,,2,,class_assault,,body
152,,specialty,PERKS_SCAVENGER,specialty_scavenger,,perk_scavenger,PERKS_SCAVENGER_DESC,,3,3,class_assault,2000,specialty1


And how am I going to edit them?
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#4
(03-19-2012, 19:33)Lemon Wrote: 99,,body,PERKS_SCAVENGER_PRO,utility_mp,1,PERKS_SCAVENGER,weapon_assault,,2,,class_assault,,body
152,,specialty,PERKS_SCAVENGER,specialty_scavenger,,perk_scavenger,PERKS_SCAVENGER_DESC,,3,3,class_assault,2000,specialty1


And how am I going to edit them?

You can't edit what the perk does, however, you can change the perk's function to something else;
Code:
152,,specialty,PERKS_SCAVENGER,specialty_fastreload,,perk_scavenger,PERKS_SCAVENGER_DESC,,3,3,class_assault,2000,specialty1

The player will now have sleight of hand if he's using scavenger. (I'm not sure, but theoretically it should)

You can of course change it to whatever you want:
Code:
152,,specialty,PERKS_SCAVENGER,specialty_lemonsareyellow,,perk_scavenger,PERKS_SCAVENGER_DESC,,3,3,class_assault,2000,specialty1

Then you can do some custom .GSC script like this:
Code:
if(self hasPerk("specialty_lemonsareyellow"))
{
    self iprintlnbold("LEMONS ARE NOT YELLOW");
    
}

That's what I did in my crysis mod...
However, note that the statstable file everyone got isn't the newest one.
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#5
@Yamato made a tutorial for those, _perks.gsc or _perkfunctions.gsc
[Image: lQDUjba.jpg]
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#6
(03-19-2012, 19:57)OrangePL Wrote: @Yamato made a tutorial for those, _perks.gsc or _perkfunctions.gsc

It's for mw2.

@Rendferlex
Thanks. I'll probably use
Code:
if(self hasPerk("specialty_lemonsareyellow"))
{
    self iprintlnbold("LEMONS ARE NOT YELLOW");
    
}
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#7
(03-19-2012, 20:01)Lemon Wrote:
(03-19-2012, 19:57)OrangePL Wrote: @Yamato made a tutorial for those, _perks.gsc or _perkfunctions.gsc

It's for mw2.

@Rendferlex
Thanks. I'll probably use
Code:
if(self hasPerk("specialty_lemonsareyellow"))
{
    self iprintlnbold("LEMONS ARE NOT YELLOW");
    
}

You could do a totally new perk then :p

Code:
245,,specialty,PERKS_LEMONSAREYELLOW,specialty_lemonsareyellow,,perk_lemonsareyellow,PERKS_LEMONSAREYELLOW_DESC,,3,3,class_assault,2000,specialty1

Code:
line,,whatthislineisusedfor, string of the perk I guess, the actual perk function,,not sure about this, the description in the menu,,idk, idk, not sure, idk, perk category in the menu
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