02-27-2012, 07:54 (This post was last modified: 02-27-2012, 08:30 by kraze1994.)
When I looked I didn't see anything :/ so I deleted the file. I should be able to recover it though and give it a better look through.
So I fail at file recovery...
Anyways I hope this gets worked out soon as it a pain to run a server without any plugins.
02-27-2012, 14:25 (This post was last modified: 02-27-2012, 14:34 by DeathAngel1479.)
Whats now with:
Posted by DeathAngel1479 - Yesterday 12:20
public override void OnServerFrame() bug
Will you try to fix it future?
I ask because:
If you fix it future, i will continue coding...
If not, I can let it be.
would this error be the cause of crashing the server?
Checked the permban and don't see any duplicates.
[16:22:58] Version 1.266
[16:22:58] Fov plugin loaded! by Tylerd86 & JariZ
[16:22:58] Bonemind's ingame RCON v0.7.5 BETA loaded [16:22:58] Error: The XUID: is in multiple groups
[16:22:58] Speed plugin loaded. Author: Pozzuh. Version 1.2
[16:22:58] Plugin: Unlimited ammo by Nukem loaded.
[16:22:58] Server timed messages successfully loaded!
Also on this server I don't have the permissions plugin on it.
should it be set to false? [ServerAdmin]
//enables built in permissions, values: true or false
usepermissions=true
[SERVER]
Ranked=0
//Control if the server is ranked or not by default [0-1]
TimedMessages=1
//Enable or disable timed messages [0-1]
SpecsFix=1
//Disable the CPU/Bandwidth check [0-1]
[LOG]
ConsoleLog=1
//Enable logging to the 'console.log' file [0-1]
[SCRIPT]
Enabled=0
//Enable the server script [0-1]
Script=example.script
//Server script to run
[DEBUG]
ExceptionLogging=1
//Enable logging of crashes [Turn off to prevent false detections] [0-1]
[UPDATER]
Enable=1
//Enable the updater
AutoUpdate=1
//Auto-update the server when there is a new release. (Mainly for dedicated servers on game server hosters)
[SPEEDPLUGIN]
Speed=300
JumpHeight=2000
FallDamage=0
@kraze1994 Please try and look up any more information on the crash (i.e try to find anything having to do with a crash). Until then I can't help much.
02-28-2012, 21:31 (This post was last modified: 02-29-2012, 09:35 by DeathAngel1479.)
I have a problem with iPrintLn() and iPrintLnBold()!
First they are incorrectly documented:
In example is this, its wrong:
iPrintLn(Client, "^5iprintlnbold test!");
iPrintLnBold(null, "^5iprintlnbold test!");
In real it is:
iPrintLn("^5iprintlnbold test!", Client);
iPrintLnBold("^5iprintlnbold test!", null);
But thats not my problem, my problem is:
Why they must have ServerClient.Client?
TellClient() works with ServerClient.Client.ClientNum and thats much easier because its a int, not a type!!!
my problem is that when we put this addon on our MW3 server people can't join.
If I disable addon, people can play without problems.:
Have you tried making sure everything is up-to-date? --> Yes all is running last versions
Are there any crash logs/dumps? If so, post them (on pastebin) --> No logs and no crashes, people simply can't join
Do you know when or where this occurs? --> Allways, with windows 2003 server R2 X64 bits. THis same server ( clone copy ) is working all right in windows 2008 server
Do you know how to solve this? --> With windows 2008 server
Have you tried removing all of your plugins? --> Yes, all removed, not working
Is your server running on Linux or Windows? --> Windows 2003 server X64 bits R2 standard edition.
Can you reproduce the error? If so, how? --> Simply enabling addon. I have it working on other windows 2008 servers
03-01-2012, 20:50 (This post was last modified: 03-01-2012, 21:01 by Nukem.)
(02-29-2012, 03:01)kraze1994 Wrote: Server crashed again, but I got logs now. Completely stock only running latest version of addon. Log files and DMP file attached.
I've been unable to find out why it happens, but the reason is that it's trying to use a null dvar, causing the access violation...
@DeathAngel1479 OnServerFrame() has been fixed (Wait for the update).
@CrK01 do you have the SpecsFix enabled? It seems that Windows versions shouldn't effect people joining... Although in rare cases people have re-installed some of the main server files and fixed the problem, but I'm still looking for the reason.