Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help A few questions
#11
singlecell shows only the current 'cell' you're in.
kinda like minecraft on low drawing distance
I agree that it sucks
Reply

#12
(02-17-2013, 15:59)JariZ Wrote: singlecell shows only the current 'cell' you're in.
kinda like minecraft on low drawing distance
I agree that it sucks

And in mw2 a mod was that everything was darker and stuff, that's not possible I guess Sad
[Image: b_560_95_1.png]
[Image: hax0r3ez.gif]
Reply

#13
it's possible to make zombies faster, try Client.Other.SpeedScale.
I didn't read the whole thread, maybe someone else already told you.
Reply

#14
(02-17-2013, 15:59)JariZ Wrote: singlecell shows only the current 'cell' you're in.
kinda like minecraft on low drawing distance
I agree that it sucks

Any other way to change sights ?
[Image: b_560_95_1.png]
[Image: hax0r3ez.gif]
Reply

#15
Ask master131 to implement setexpfog :>
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
Reply

#16
(02-17-2013, 18:51)DidUknowiPwn Wrote: Ask master131 to implement setexpfog :>

@master131 by this, I ask you to implement setexpfog :>

xD, I don't even know what setexpfog is Sad
Should I send him an message :p?
[Image: b_560_95_1.png]
[Image: hax0r3ez.gif]
Reply

#17
OH about the question, for saving teams after going next map, I need to use that everyone joins, and that certain people suicide (because changing teams will bug)

And I wanted to make a randomizer of people who die, so like I start with 18 people (if server is full)
9 people will survive, 9 will be infected, I need to randomize this.
Can someone also help me with this?
[Image: b_560_95_1.png]
[Image: hax0r3ez.gif]
Reply

#18
r_colorMap 0 does the job quite well if we're still talking about darkness, have you tried it already?
Reply

#19
(02-18-2013, 09:15)JariZ Wrote: r_colorMap 0 does the job quite well if we're still talking about darkness, have you tried it already?
Code:
if (Message == "!test")
            {
                SetClientDvar(Client.ClientNum, "r_singleCell \"0\"");
                
            }
            if (Message == "!testout")
            {
                SetClientDvar(Client.ClientNum, "r_singleCell \"1\"");
            }

            if (Message == "!test2")
            {
                SetClientDvar(Client.ClientNum, "r_colorMap \"0\"");
            }
            if (Message == "testout2")
            {
                SetClientDvar(Client.ClientNum, "r_colorMap \"1\"");
            }

It's not working, do I do something wrong?

(02-17-2013, 15:40)JariZ Wrote: 1. I'm not sure if those are patched by IW, but onplayerspawn just do Client.SetClientDvar(Client.ClientNum, "r_singleCell \"0\"");
2. Try using null as clientnum

Error 1 'Addon.ServerClient' does not contain a definition for 'SetClientDvar' and no extension method 'SetClientDvar' accepting a first argument of type 'Addon.ServerClient' could be found (are you missing a using directive or an assembly reference?)
[Image: b_560_95_1.png]
[Image: hax0r3ez.gif]
Reply

#20
dunno, but did u reference the addon 1.43 or 1.44
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]

Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
Question Help Some Server Admin Questions! mn_acer1 2 3,349 08-03-2013, 04:11
Last Post: mn_acer1
  Questions for experts (infected) dol3 3 2,358 03-26-2012, 10:48
Last Post: d0h!
  A few questions about the new version of the addon JariZ 2 2,717 03-25-2012, 09:40
Last Post: OzonE
  Help Some IMPORTANT questions vin97 8 5,820 02-19-2012, 19:44
Last Post: vin97
  A few questions Lemon 2 2,350 02-01-2012, 03:45
Last Post: Lemon
  Help 2 Questions. S4ph1r 0 1,485 12-04-2011, 15:04
Last Post: S4ph1r
  mw3 log questions JariZ 6 3,520 12-02-2011, 11:38
Last Post: karelkopp
  Common Asked Questions in Shout Box Yamato 10 6,153 08-22-2011, 22:30
Last Post: Pozzuh
  Help 3 Questions Elite_Nudel 7 4,351 08-11-2011, 14:16
Last Post: BraxPL
  Several Questions hcrusader 1 1,855 07-29-2011, 01:00
Last Post: iBanana

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum Powered By MyBB, Theme by © 2002-2024 Melroy van den Berg.