02-17-2013, 15:59
singlecell shows only the current 'cell' you're in.
kinda like minecraft on low drawing distance
I agree that it sucks
kinda like minecraft on low drawing distance
I agree that it sucks
Help A few questions
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02-17-2013, 15:59
singlecell shows only the current 'cell' you're in.
kinda like minecraft on low drawing distance I agree that it sucks
02-17-2013, 16:07
02-17-2013, 16:47
it's possible to make zombies faster, try Client.Other.SpeedScale.
I didn't read the whole thread, maybe someone else already told you.
02-17-2013, 17:03
02-17-2013, 18:51
Ask master131 to implement setexpfog :>
Do not take life too seriously. You will never get out of it alive.
02-17-2013, 20:25
(02-17-2013, 18:51)DidUknowiPwn Wrote: Ask master131 to implement setexpfog :> @master131 by this, I ask you to implement setexpfog :> xD, I don't even know what setexpfog is Should I send him an message :p?
02-17-2013, 23:58
OH about the question, for saving teams after going next map, I need to use that everyone joins, and that certain people suicide (because changing teams will bug)
And I wanted to make a randomizer of people who die, so like I start with 18 people (if server is full) 9 people will survive, 9 will be infected, I need to randomize this. Can someone also help me with this?
02-18-2013, 09:15
r_colorMap 0 does the job quite well if we're still talking about darkness, have you tried it already?
(02-18-2013, 09:15)JariZ Wrote: r_colorMap 0 does the job quite well if we're still talking about darkness, have you tried it already? Code: if (Message == "!test") It's not working, do I do something wrong? (02-17-2013, 15:40)JariZ Wrote: 1. I'm not sure if those are patched by IW, but onplayerspawn just do Client.SetClientDvar(Client.ClientNum, "r_singleCell \"0\""); Error 1 'Addon.ServerClient' does not contain a definition for 'SetClientDvar' and no extension method 'SetClientDvar' accepting a first argument of type 'Addon.ServerClient' could be found (are you missing a using directive or an assembly reference?) |
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