Code:
#include common_scripts\utility;
#include maps\mp\_airsupport;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
init()
{
onplayerconnect();
self endon("dissconected");
self endon("death");
for(;;)
selfClientDvar("developer_script 1");
selfClientDvar("player_sustainammo 1");
}
}
Onplayerspawn()
{
for(;;)
self waittill("spawned_player" );
selfClientDvar("give,weapon ak47_mp");
}