So let's say I want to do
self.stuff = 1;
on player connect, but when a round switches in Search & Destroy, it will run onPlayerConnect, init, and whatever again.
How do I prevent it from running a variable every round and only the first, without causing an 'uninitialized variable' error?
self.stuff = 1;
on player connect, but when a round switches in Search & Destroy, it will run onPlayerConnect, init, and whatever again.
How do I prevent it from running a variable every round and only the first, without causing an 'uninitialized variable' error?