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Help Very important bug in the the addon
#61
(06-20-2012, 14:44)JayDi Wrote: It is possible to decompile addon with IDA Pro or other shit... i did that, but i failed at some things...
also, who knows ASM(i mean decompiled) language for that?


P.S. I know, asm to c++ exist, but i lazy to find it. Also my experience in c++ is very small..

asm is Assembly, there is no asm to c++ converter.
[Image: azuw.jpg]
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#62
(06-20-2012, 14:48)zxz0O0 Wrote:
(06-20-2012, 14:44)JayDi Wrote: It is possible to decompile addon with IDA Pro or other shit... i did that, but i failed at some things...
also, who knows ASM(i mean decompiled) language for that?


P.S. I know, asm to c++ exist, but i lazy to find it. Also my experience in c++ is very small..

asm is Assembly, there is no asm to c++ converter.

then, how NTA converted mw2 ams files to c++ format?
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#63
(06-20-2012, 16:09)JayDi Wrote:
(06-20-2012, 14:48)zxz0O0 Wrote:
(06-20-2012, 14:44)JayDi Wrote: It is possible to decompile addon with IDA Pro or other shit... i did that, but i failed at some things...
also, who knows ASM(i mean decompiled) language for that?


P.S. I know, asm to c++ exist, but i lazy to find it. Also my experience in c++ is very small..

asm is Assembly, there is no asm to c++ converter.

then, how NTA converted mw2 ams files to c++ format?

He didn't, *facepalm*. If you check the code, they're actually a whole bunch of code hooks and detours like how the MW3 Server Addon works. You can produce a C file with IDA however, most of the code produced is not very understandable and is only supposed to be used as a rough translation because there's not enough information in the file like original function names and what not without the original debug data (in a PDB file).
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
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#64
update and fix the addon please!
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#65
(06-21-2012, 21:12)litgar Wrote: update and fix the addon please!

Yep, fix is very important Smile
[Image: b_560_95_1.png]
[Image: b_560_95_1.png]
[Image: b_560_95_1.png]
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#66
@Cyanide Did you see this?
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#67
the problem with xuid remained
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#68
(06-24-2012, 11:35)litgar Wrote: the problem with xuid remained

How do you know?
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#69
(06-24-2012, 19:32)pollarpart Wrote:
(06-24-2012, 11:35)litgar Wrote: the problem with xuid remained

How do you know?

there's one weapon is specificly for my xuid ( for me )
my weapon was from another player and my commands do not go to chat

that was only one time
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#70
Do you think xzombie would work?
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