Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help menu and sub menu
#1
hi

i have this script and in this script i have only one sub menu .

my question is how can i edit this to have 5 sub menus (Instead of Options my means i don't need options)?!


Code:
onPlayerSpawned()
{
   self endon( "disconnect" );
   self.status = "host";
   self.inMenu = false;
   self thread buttons();
   self thread menus();


   for(;;)
   {
      self waittill( "spawned_player" );
      self thread iBar();
      self thread tgl_menu();
   }
}  

tgl_menu()
{
   self endon( "death" );
   for(;;)
   {
      self waittill( "Up" );
      if(self.inMenu == false)
      {
         self.weapon = self getCurrentWeapon();
         self giveWeapon("killstreak_ac130_mp");
         self switchToWeapon("killstreak_ac130_mp");
         wait 2;
         self freezeControls(true);
         self thread open_menu( "main" );
      }
   }
}
menus()
{
   main = spawnStruct();
   main.name = "main";
   main.parent = "none";
   main.title = "main menu";
   main.items = strTok( "Sub Menu 1;Option;Option;Option;Option;Option;Option", ";" );
   main.funcs = []; main.funcs[0] = ::open_sub;
   main.args = []; main.args[0] = "sub1";
   level.mlist["main"] = main;
  
   sub1 = spawnStruct();
   sub1.name = "sub1";
   sub1.parent = "main";
   sub1.title = "sub menu 1";
   sub1.items = strTok( "Option;Option;Option;Option;Option;Option;Option;Option;Option", ";" );
   sub1.funcs = [];
   sub1.args = [];
   level.mlist["sub1"] = sub1;
}
open_menu(name)
{
   self.mBack = createRectangle("CENTER","CENTER",95,0,260,1000,(0,0,0),0.69,"death;exit_menu");
   self.ihud setText( "[{+actionslot 1}]/[{+actionslot 2}] - Scroll \n[{+gostand}] - Select \n[{+stance}] - Go Back/Exit" );
   self.mCBack = createRectangle("CENTER","BOTTOM",95,-40,260,22,(0,0,0),0.85,"death;exit_menu");
   self thread disp_menu(name);
}
open_sub(name)
{
   self notify( "open_sub" );
   self disp_menu(name);
}
disp_menu(name)
{
   self endon( "death" );
   self endon( "exit_menu" );
   self endon( "open_sub" );
  
   m = level.mlist[name];
   self.inMenu = true;
   self.openM = name;
   cursor = 0;
   size = m.items.size;
   max = m.items.size-1;
   itemHud = [];
  
   creditText = createText("CENTER","BOTTOM",95,-41,"objective",1.3,(1,1,1),"Menu By M0D1F13D","death;exit_menu;open_sub");
   for(i=0; i<size; i++)
   {
      itemHud[i] = createText("RIGHT","CENTERTOP",165,35+(i*22),"default",1.6,(1,1,1),m.items[i],"death;exit_menu;open_sub");
   }
  
   while( self.inMenu )
   {
      for(i=0; i<size; i++){itemHud[i].fontScale = 1.6;itemHud[i].color = (1,1,1);}
      itemHud[cursor] ChangeFontScaleOverTime(0.25);
      itemHud[cursor].fontScale = 1.7;
      itemHud[cursor].color = ((249/255),1,(71/255));
      
      button = self waittill_any_return( "Up", "Down", "A", "B" );
      switch( button )
      {
         case "Up":
         if(cursor==0) cursor = max;
         else if(cursor!=0) cursor--;
         break;
         case "Down":
         if(cursor==max) cursor = 0;
         else if(cursor !=max) cursor++;
         break;
         case "A":
         self thread [[m.funcs[cursor]]]( m.args[cursor] );
         break;
         case "B":
         if(m.parent=="none"){self.inMenu = false;
         self.ihud setText( "[{+actionslot 1}] - Menu \n<3 M0D1F13D \nAnd <3 Tanskin" );
         self VisionSetNakedForPlayer( "default", 0.5 );self switchToWeapon( self.weapon );
         self freezeControls(false);self notify( "exit_menu" );}
         else if(m.parent!="none") self thread open_sub( m.parent );
         break;
      }
   }
}
iBar()
{
   self.ihudBack = createRectangle("BOTTOMLEFT","BOTTOMLEFT",55,-70,190,120,((249/255),1,(71/255)),0.58,"death;disconnect");
   self.ihud = createTextNoColor("LEFT","BOTTOMLEFT",67,-149,"objective",1.5,"[{+actionslot 1}] - Menu \n<3 M0D1F13D \nAnd <3 Tanskin","death;disconnect");
}
createTextNoColor(align,relative,x,y,font,fontsize,string,events)
{
   text = self createFontString( font, fontsize );
   text setPoint( align, relative, x, y );
   text setText( string );
   str = strTok( events, ";" );
   for(i=0; i<str.size; i++){ self thread destroyOn( text, str[i] );}
   return text;
}
createText(align,relative,x,y,font,fontsize,color,string,events)
{
   text = self createFontString( font, fontsize );
   text setPoint( align, relative, x, y );
   text setText( string );
   text.color = color;
   str = strTok( events, ";" );
   for(i=0; i<str.size; i++){ self thread destroyOn( text, str[i] );}
   return text;
}
createRectangle(align,relative,x,y,width,height,color,alpha,events) {
      barElemBG = newClientHudElem( self );
        barElemBG.elemType = "bar";
        if ( !level.splitScreen )
        {
                barElemBG.x = -2;
                barElemBG.y = -2;
        }
        barElemBG.width = width;
        barElemBG.height = height;
   barElemBG.align = align;
   barElemBG.relative = relative;
        barElemBG.xOffset = 0;
        barElemBG.yOffset = 0;
        barElemBG.children = [];
        barElemBG.sort = 3;
        barElemBG.color = color;
        barElemBG.alpha = alpha;
        barElemBG setParent( level.uiParent );
        barElemBG setShader( "progress_bar_bg", width , height );
        barElemBG.hidden = false;
   barElemBG setPoint(align,relative,x,y);
   str = strTok( events, ";" );
   for(i=0; i<str.size; i++){ self thread destroyOn( barElemBG, str[i] );}
        return barElemBG;
}
destroyOn( element, event )
{
   self waittill( event );
   element destroy();
}
buttons()
{
   self notifyOnPlayerCommand( "A", "+gostand" );
   self notifyOnPlayerCommand( "B", "+stance" );
   self notifyOnPlayerCommand( "X", "+userreload" );
   self notifyOnPlayerCommand( "Y", "weapnext" );
   self notifyOnPlayerCommand( "Up", "+actionslot 1" );
   self notifyOnPlayerCommand( "Down", "+actionslot 2" );
   self notifyOnPlayerCommand( "Left", "+actionslot 3" );
   self notifyOnPlayerCommand( "Right", "+actionslot 3" );
   self notifyOnPlayerCommand( "Rt", "+attack" );
   self notifyOnPlayerCommand( "Lt", "+speed_throw" );
   self notifyOnPlayerCommand( "Rb", "+frag" );
   self notifyOnPlayerCommand( "Lb", "+smoke" );
   self notifyOnPlayerCommand( "Rs", "+melee" );
   self notifyOnPlayerCommand( "Ls", "+breath_sprint" );
}



and question 2:

is it possible when i enter to sub menus i have text (can i put text here )??
such as this one:


Code:
showInfo()
{
    self endon ( "disconnect" );
    for (;;)
        {
            self waittill( "5" );
            infoData = spawnstruct();
            infoData.notifyText3 = "^1Warning! Server rules are as follows :";
            infoData.notifyText4 = "^0Restricted Weapons/Attachments/Perks/Deathstreaks are disabled in this server and you cant use them.";
            infoData.notifyText5 = "^0Camping, Use of badwords and also High Ping will get you kicked from server.";
            infoData.notifyText6 = "^0Freindly Fire is enabled , Dont Trumphandling.";
            infoData.notifyText7 = "^0Admins may warn you if needed. 3 warns will temporarly ban you from server.";  
            infoData.notifyText8 = "";
            infoData.notifyText9 = "^1Enjoy.";              
            infoData.glowColor = (0.3, 0.6, 0.3);
            self thread maps\mp\gametypes\_hud_message::notifyMessage( infoData );
            wait 0.05;
        }

}
Reply

#2
What Huh
Reply

#3
in first script there is only one sub menu and i want someone edit this script to have 5 sub menu.
Reply

#4
I hate menus so much....

Code:
main.funcs = [];
main.funcs[0] = ::open_sub;
main.funcs[1] = ::open_sub;
main.funcs[2] = ::open_sub;
main.args = [];
main.args[0] = "sub1";
main.args[1] = "sub2";
main.args[2] = "sub3";
Reply

#5
hi

i send private message To: d0h!, surtek, Yamato, jariz and but i think i say my problem here also.

i have a problem with this script it seem had a bug in first time its work good but when player is diea the script can not load the text and in 3rd time all of script get big bug and there not loaded any thing!!

pleas someone can help me to fix this bug?!!
and my problem in this video showed:

http://www.mediafire.com/?vcawzoppze4vfa2

virus scan:
https://www.virustotal.com/url/81d55fefd...328020317/
Reply

#6
help help help (Scream) Big Grin
pleas move this threat to mw2 section
Reply

#7
Tried to move it, But nova did not give me the permissions to do so



Fuu
Reply

#8
(02-02-2012, 11:20)jariz Wrote: Tried to move it, But nova did not give me the permissions to do so



Fuu

y u remove my post???!!1!? Fuu
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
Question Help Admin menu koren30 4 5,130 10-07-2013, 20:17
Last Post: Yamato
  [Tutorial] How-To, Mod menu picture-REVISED/no iwifix needed rotceh_dnih 52 32,326 09-28-2013, 02:08
Last Post: Monkey Arms
  Help How do I open the admin menu for GeKKos QS Mod? conorr 1 3,088 08-15-2013, 13:52
Last Post: Yamato
  Trying to compile a modified menu DidUknowiPwn 7 5,716 07-05-2013, 21:55
Last Post: DidUknowiPwn
  Preview Admin / Mod Menu Hologramm 5 6,948 05-29-2013, 00:35
Last Post: sleepunknot
  Map Menu in Black Ops 1 EliTeEishiii 2 3,057 04-21-2013, 18:54
Last Post: Nekochan
  Menu base EliTeEishiii 1 2,880 04-17-2013, 16:10
Last Post: Nekochan
Rainbow [Release] [Contest] Scroll Menu iAegle 49 36,893 03-21-2013, 07:30
Last Post: jermC
  [Release] Mouse operated menu met94 18 13,738 03-06-2013, 10:27
Last Post: BHF98
  [Release] BO Simplest Admin Menu alistair3149 21 17,284 02-22-2013, 08:57
Last Post: ItsEffecT

Forum Jump:


Users browsing this thread:
3 Guest(s)

Forum Powered By MyBB, Theme by © 2002-2024 Melroy van den Berg.