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03-02-2013, 11:17
question here is whether to work this code?
private void CreateTurret(Vector3 location, Vector3 angles)
{
Entity turret = Call<Entity>("spawn", "script_model");
turret.SetField("angles", new Parameter(angles));
if (angles.Equals(null))
angles = new Vector3(0f, 90f, 0f);
turret = Call<Entity>("spawnTurret", "misc_turret", new Parameter(location), "pavelow_minigun_mp");
turret.Call("setmodel", "weapon_minigun");
turret.SetField("angles", angles);
}
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We don't support 4d1 sh*t.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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(03-02-2013, 11:39)SailorMoon Wrote: We don't support 4d1 sh*t.
I need a code for Steam! not shit 4d1
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03-02-2013, 11:50
(03-02-2013, 11:47)SailorMoon Wrote: (03-02-2013, 11:43)Jone Calerone Wrote: (03-02-2013, 11:39)SailorMoon Wrote: We don't support 4d1 sh*t.
I need a code for Steam! not shit 4d1
This code can't be used for steam version.
But i made real turret stuff for mw3addon, i'm going to release it in hidden section. Because of alex 
well I'll be waiting! the most important thing that would not know shit * code! * ALEX
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Please don't do that it would be so nice to add turret in MapEdit
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Exactly, Acting like Alex sure won't solve things, it will only make it worse.
I suggest you to just release this to the public like we always have
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Are you talking about @SailorMoon ?
Do not take life too seriously. You will never get out of it alive.