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Help quick message
#1
hi

i have a problem with quick message !
pleas guide me.
thanks:

the problem images:

   

   

and the script:


.rar   quickmessage.iwd.rar (Size: 16.64 KB / Downloads: 42)
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#2
Whats the problem? Huh
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#3
The text
[Image: MaEIQ.png]
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#4
(02-09-2012, 15:01)Pozzuh Wrote: The text

yes the txt !! Sad
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#5
iw left thoose strings,

use GAME_QUICKMESSAGE_<next text>
or GAME_QS_<text>

i saw that in ff files in HxD
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#6
(02-09-2012, 15:24)Se7en Wrote: iw left thoose strings,

use GAME_QUICKMESSAGE_<next text>
or GAME_QS_<text>

i saw that in ff files in HxD

not working are you see the attached file that i posted in fist post ?

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#7
I explained it well on aIW, you don't have to ask it here again =_=

Rendflex Wrote:
raminr1363 Wrote:hi

i have a problem with quick message !
pleas guide me.
thanks:

the problem images:

[attachment=0]2.jpg[/attachment]

[attachment=1]1.jpg[/attachment]

What's the matter?
Just press the desired numbers on your keyboard to activate those commands, after you've opened the menu.
And if you're wondering why the text looks weird, well that's how it is, that menu uses "text strings", text strings are text which changes depending on your game language.
And in this case, the game hasn't defined those text strings in this menu, therefore you'll just see the "code" of that; like "QUICKMESSAGE_1_FOLLOW_ME".

If the developers has defined the text string, it will look like this:

Code:
"QUICKMESSAGE_1_FOLLOW_ME"
LANG_ENGLISH "Follow me!"
LANG_POLISH "Follow me, but on polish here"

And in-game - if you have the English version of the game - you'll see "Follow me!", not "QUICKMESSAGE_1_FOLLOW_ME".
However, if they haven't added that code which I showed above, you'll just see the original raw text string; "QUICKMESSAGE_1_FOLLOW_ME".

It's hard to explain, sorry if I didn't explain it well :p
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