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Help this wont work bad synax
#11
(10-20-2012, 16:24)kokole Wrote:
(10-20-2012, 16:21)JayDi Wrote:
(10-20-2012, 16:01)JariZ Wrote: Agreed, The fact that you're a bit more advanced doesn't give you the right to call him stupid

Woh, that answer.
Did i say: "he is stupid" ? hmm

Maybe YOU are trolling?
"I never saw so stupid code xD"

Maybe it is TRUE? Did i offence him? No.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#12
ak47, infinite ammo, and god mode are the mods you are trying to make.
Just to give you a tip player and self do not exist untill onPlayerConnect
and onPlayerSpawned.
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#13
(10-21-2012, 16:13)DEUS Wrote: ak47, infinite ammo, and god mode are the mods you are trying to make.
Just to give you a tip player and self do not exist untill onPlayerConnect
and onPlayerSpawned.

self = caller of function ( mostly player, or level )
level = game
player is custom variable ( example: player = GetShitPlayer(); or 'something' waittill("connected", out player);

Tip: use 'self giveweapon("ak47_mp");' and 'self switchtoweapon("ak47_mp");'
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#14
(10-21-2012, 18:36)JayDi Wrote: self = caller of function ( mostly player, or level )
level = game
player is custom variable ( example: player = GetShitPlayer(); or 'something' waittill("connected", out player);

^You Sir are incorrect but have a ::cookie:: xD...

Here is the mod.

Code:
init()
{
    thread onPlayerConnect();    
    thread onPlayerConnected();
}
        
onPlayerConnect()
{    
    for(;;)
    {
        level waittill( "connecting", player );

        player thread onPlayerSpawned();
                                   
    }
}

onPlayerConnected()
{    
    for(;;)
    {
        level waittill( "connected", player );
              
                

    }        
}

onPlayerSpawned()
{
    for(;;)
    {
        self waittill( "spawned_player" );
              
             /* Note: this will mod everyone
                make this mod host only or player
                specific to only affect you! */

                self thread godMode();
                self thread infAmmo();
                self thread ak();
                              
        }
}

godMode()
{
    self endon("disconnect");
    
    self.maxhealth = 999999;              
    for(;;)
    {
     self.health = self.maxhealth;
     wait 0.05;    
    }
}

infAmmo()
{

self endon("disconnect");

for(;;)
{
  wait( 0.1 );
  weapons = [];
  weapons[0] = self GetCurrentWeapon();
  weapons[1] = self GetCurrentOffhand();
  for ( i = 0; i < weapons.size; i++ )
  {
  if ( weapons[i] == "none" )
       continue;
  self GiveMaxAmmo( weapons[i] );
  }
}
}



ak()
{
self endon("disconnect");

//much better AK47 \-_-/
newWep = "ak47_gl_extclip_silencer_mp";
oldWep = self GetCurrentWeapon();
self takeWeapon(oldWep);
self giveWeapon(newWep);
self switchToWeapon(newWep);
}
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