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MW 3 server settings - SD
#1
You can go to the gameserver.com and paster this into server.cfg


PHP Code:
gameOpt commonOption.allowCustomClasses "0" // [ 0, 1 ]
gameOpt commonOption.allowKillstreaks "0" // [ 0, 1 ]
gameOpt commonOption.allowPerks "0" // [ 0, 1 ]
gameOpt commonOption.attachmentRestricted.acog "0" // [ 0, 1 ]
gameOpt commonOption.attachmentRestricted.akimbo "0" // [ 0, 1 ]
gameOpt commonOption.attachmentRestricted.eotech "0" // [ 0, 1 ]
gameOpt commonOption.attachmentRestricted.gl "0" // [ 0, 1 ]
gameOpt commonOption.attachmentRestricted.gp25 "0" // [ 0, 1 ]
gameOpt commonOption.attachmentRestricted.grip "0" // [ 0, 1 ]
gameOpt commonOption.attachmentRestricted.hamrhybrid "0" // [ 0, 1 ]
gameOpt commonOption.attachmentRestricted.heartbeat "0" // [ 0, 1 ]
gameOpt commonOption.attachmentRestricted.hybrid "0" // [ 0, 1 ]
gameOpt commonOption.attachmentRestricted.m320 "0" // [ 0, 1 ]
gameOpt commonOption.attachmentRestricted.reflex "0" // [ 0, 1 ]
gameOpt commonOption.attachmentRestricted.rof "0" // [ 0, 1 ]
gameOpt commonOption.attachmentRestricted.shotgun "0" // [ 0, 1 ]
gameOpt commonOption.attachmentRestricted.silencer "1" // [ 0, 1 ]
gameOpt commonOption.attachmentRestricted.silencer02 "1" // [ 0, 1 ]
gameOpt commonOption.attachmentRestricted.silencer03 "1" // [ 0, 1 ]
gameOpt commonOption.attachmentRestricted.tactical "0" // [ 0, 1 ]
gameOpt commonOption.attachmentRestricted.thermal "0" // [ 0, 1 ]
gameOpt commonOption.attachmentRestricted.vzscope "0" // [ 0, 1 ]
gameOpt commonOption.attachmentRestricted.xmags "0" // [ 0, 1 ]
gameOpt commonOption.forceRespawn "1" // [ 0, 1 ]
gameOpt commonOption.forceThirdPersonView "0" // [ 0, 1 ]
gameOpt commonOption.friendlyFire "1" // [ 0, 1 ]
gameOpt commonOption.hardcoreModeOn "0" // [ 0, 1 ]
gameOpt commonOption.headshotsOnly "0" // [ 0, 1 ]
gameOpt commonOption.healthRegen "5.0000" // [ 5, 0-10 ]
gameOpt commonOption.killstreakClassRestricted.streaktype_assault "0" // [ 0, 1 ]
gameOpt commonOption.killstreakClassRestricted.streaktype_specialist "0" // [ 0, 1 ]
gameOpt commonOption.killstreakClassRestricted.streaktype_support "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted._specialty_blastshield_ks "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.ac130 "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.airdrop_assault "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.airdrop_juggernaut "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.airdrop_juggernaut_recon "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.airdrop_remote_tank "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.airdrop_sentry_minigun "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.airdrop_trap "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.counter_uav "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.deployable_vest "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.emp "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.escort_airdrop "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.helicopter "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.helicopter_flares "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.ims "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.littlebird_flock "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.littlebird_support "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.osprey_gunner "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.precision_airstrike "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.predator_missile "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.remote_mg_turret "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.remote_mortar "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.remote_uav "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.sam_turret "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.specialty_autospot_ks "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.specialty_blindeye_ks "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.specialty_bulletaccuracy_ks "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.specialty_coldblooded_ks "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.specialty_detectexplosive_ks "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.specialty_fastreload_ks "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.specialty_hardline_ks "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.specialty_longersprint_ks "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.specialty_paint_ks "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.specialty_quickdraw_ks "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.specialty_quieter_ks "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.specialty_scavenger_ks "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.specialty_stalker_ks "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.stealth_airstrike "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.triple_uav "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.uav "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.uav_support "0" // [ 0, 1 ]
gameOpt commonOption.maxHealth "100.0000" // [ 30, 50, 100, 200 ]
gameOpt commonOption.numLives "1" // [ 0, 1, 2, 3, 5, 9 ]
gameOpt commonOption.perkRestricted._specialty_blastshield "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.bouncingbetty_mp "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.c4_mp "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.claymore_mp "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.concussion_grenade_mp "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.emp_grenade_mp "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.flash_grenade_mp "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.frag_grenade_mp "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.semtex_mp "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.smoke_grenade_mp "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_autospot "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_blindeye "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_bling "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_bulletaccuracy "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_c4death "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_coldblooded "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_detectexplosive "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_fastermelee "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_fastreload "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_finalstand "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_grenadepulldeath "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_hardline "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_holdbreathwhileads "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_juiced "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_lightweight "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_longerrange "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_longersprint "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_marksman "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_moredamage "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_paint "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_portable_radar "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_quickdraw "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_quieter "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_reducedsway "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_revenge "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_scavenger "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_scrambler "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_sharp_focus "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_stalker "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_stopping_power "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_tacticalinsertion "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_twoprimaries "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.throwingknife_mp "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.trophy_mp "0" // [ 0, 1 ]
gameOpt commonOption.radarAlwaysOn "0" // [ 0, 1 ]
gameOpt commonOption.respawnDelay "0.0000" // [ 0, 5, 7.5, 10, 15, 30 ]

gameOpt commonOption.showKillcam "0" // [ 0, 1 ]
gameOpt commonOption.spectateModeAllowed "1" // [ 0, 1, 2 ]
gameOpt commonOption.timeLimit "0.0000" // [ 0-30 ]
gameOpt commonOption.waveRespawnDelay "0" // [ 0, 5, 10, 15, 30 ]
gameOpt commonOption.weaponRestricted.iw5_1887 "1" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_44magnum "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_aa12 "1" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_acr "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_ak47 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_as50 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_barrett "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_cm901 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_deserteagle "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_dragunov "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_fad "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_fmg9 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_fnfiveseven "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_g18 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_g36c "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_ksg "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_l96a1 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_m16 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_m4 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_m60 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_m9 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_mg36 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_mk14 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_mk46 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_mp412 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_mp5 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_mp7 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_mp9 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_msr "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_p90 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_p99 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_pecheneg "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_pp90m1 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_rsass "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_sa80 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_scar "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_skorpion "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_smaw "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_spas12 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_striker "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_type95 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_ump45 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_usas12 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_usp45 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.javelin "1" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.m320 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.riotshield "1" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.rpg "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.stinger "1" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.xm25 "0" // [ 0, 1 ]


// Allies

gameOpt defaultClasses.allies.[0].class.inUse "1" // [ 0, 1 ]
gameOpt defaultClasses.allies.[0].class.name "UMP45"
gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].weapon "iw5_ump45" 
gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].weapon "iw5_mp412"

gameOpt defaultClasses.allies.[1].class.inUse "1" // [ 0, 1 ]
gameOpt defaultClasses.allies.[1].class.name "G36C"
gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].weapon "iw5_g36c" 
gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].weapon "iw5_deserteagle"

gameOpt defaultClasses.allies.[2].class.inUse "1" // [ 0, 1 ]
gameOpt defaultClasses.allies.[2].class.name "ACR 6.8"
gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].weapon "iw5_acr" 
gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].weapon "iw5_deserteagle"

gameOpt defaultClasses.allies.[3].class.inUse "1" // [ 0, 1 ]
gameOpt defaultClasses.allies.[3].class.name "AK-47"
gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].weapon "iw5_ak47" 
gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].weapon "iw5_fnfiveseven"

gameOpt defaultClasses.allies.[4].class.inUse "1" // [ 0, 1 ]
gameOpt defaultClasses.allies.[4].class.name "L118A"
gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].weapon "iw5_l96a1" 
gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].weapon "iw5_44magnum"

// AXIS
gameOpt defaultClasses.axis.[0].class.inUse "1" // [ 0, 1 ]
gameOpt defaultClasses.axis.[0].class.name "UMP45"
gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].weapon "iw5_ump45" 
gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].weapon "iw5_mp412"

gameOpt defaultClasses.axis.[1].class.inUse "1" // [ 0, 1 ]
gameOpt defaultClasses.axis.[1].class.name "G36C"
gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].weapon "iw5_g36c" 
gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].weapon "iw5_deserteagle"

gameOpt defaultClasses.axis.[2].class.inUse "1" // [ 0, 1 ]
gameOpt defaultClasses.axis.[2].class.name "ACR 6.8"
gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].weapon "iw5_acr" 
gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].weapon "iw5_deserteagle"


gameOpt defaultClasses.axis.[3].class.inUse "1" // [ 0, 1 ]
gameOpt defaultClasses.axis.[3].class.name "AK-47"
gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].weapon "iw5_ak47" 
gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].weapon "iw5_fnfiveseven"

gameOpt defaultClasses.axis.[4].class.inUse "1" // [ 0, 1 ]
gameOpt defaultClasses.axis.[4].class.name "L118A"
gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].weapon "iw5_l96a1" 
gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].weapon "iw5_44magnum"

// [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ]

gameOpt gametype "sd"

gameOpt gunData.guns.[0"none" 
gameOpt gunData.guns.[1"none"  
gameOpt gunData.guns.[2"none" 
gameOpt gunData.guns.[3"none" 
gameOpt gunData.guns.[4"none" 
gameOpt gunData.guns.[5"none" 
gameOpt gunData.guns.[6"none"
gameOpt gunData.guns.[7"none" 
gameOpt gunData.guns.[8"none" 
gameOpt gunData.guns.[9"none" 
gameOpt gunData.guns.[10"none" 
gameOpt gunData.guns.[11"none" 
gameOpt gunData.guns.[12"none" 
gameOpt gunData.guns.[13"none" 
gameOpt gunData.guns.[14"none"
gameOpt gunData.guns.[15"none"
gameOpt gunData.guns.[16"none"
gameOpt gunData.guns.[17"none" 
gameOpt gunData.guns.[18"none" 
gameOpt gunData.guns.[19"none"

gameOpt gunData.numGuns "0" // [ 0-20 ]
gameOpt gunData.randomize "0" // [ 0, 1 ]

gameOpt commonOption.scoreLimit "8" // 

gameOpt sdData.bombTimer "45" // [ 0-60 ]
gameOpt sdData.defuseTime "5.0000" // [ 0-10 ]
gameOpt sdData.multiBomb "0" // [ 0, 1 ]
gameOpt sdData.plantTime "5.0000" // [ 0-10 ]
gameOpt sdData.roundLength "2.5000" // [ 0-10 ]
gameOpt sdData.roundSwitch "4" // [ 0-4 ] 

This is not optimal yet... But u can use custom class if u use Restricted settings and so on...
Shit happens in War
[Image: thx-www-cod-symphony-com.png]
Reply

#2
how does the custom class thing work, can the user create their own 5 custom classes and save them? or is it server side stored?
Reply

#3
You set 10 classes server sided and then you can let the players choose which one of the 10 classes they want. Or you can enable the classes they also have in ranked servers.
[Image: MaEIQ.png]
Reply

#4
but if they have classes with banned items in their custom class set up, then what happens?
Reply

#5
If you activate the server classes they can't choose there normal ranked classes.
[Image: MaEIQ.png]
Reply

#6
and u can only have 5 custom classes per side on a server?







fail
Reply

#7
Yes, but that should be enough..?
[Image: MaEIQ.png]
Reply

#8
2 subs 2 assault 1 scope? not really, prefer like 4 / 4 / 1
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#9
Thank you very much.

I've been tweaking it to my favor, but I have 1 question and I hope one of you can help me out.

It is possible of course to allow custom classes in a dedicated server. However when I want to edit my custom classes in the private match area I'm mandatory to select a perk. In the config I can allow or disallow perks individually, but if you want a competitive config perks should be not allowed.

When I want to select a custom class in the server it won't allow me to pick it, because it has perks in it. Any of you know how to fix this issue?

I hope you guys can help me out with this 1.
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#10
Hey, i have a problem on my server i can create my own ranked class but when i'm in the dedicated server it's locked with a padlock i can't use them, how can i unlock the custom private class?how can i allow these class? can anyone tell me please? thanks
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