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fireball -> Azumikkel (rtd v2)
frost spell -> se7en (x7 mod)
poison spell -> se7en (x7 mod)
stunning spell -> Hector (his mind haha)
^4 spells^
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(03-13-2012, 23:25)eliteCVDelite Wrote: fireball -> Azumikkel (rtd v2)
frost spell -> se7en (x7 mod)
poison spell -> se7en (x7 mod)
stunning spell -> Hector (his mind haha)
^4 spells^
I don't expect azu to give me his fireball.
There is a stun, a frost skill would too similar.
Poison spell won't work against zombies becsuse you need them to die instantly.
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(03-14-2012, 07:10)Lemon Wrote: (03-13-2012, 23:25)eliteCVDelite Wrote: fireball -> Azumikkel (rtd v2)
frost spell -> se7en (x7 mod)
poison spell -> se7en (x7 mod)
stunning spell -> Hector (his mind haha)
^4 spells^
I don't expect azu to give me his fireball.
There is a stun, a frost skill would too similar.
Poison spell won't work against zombies becsuse you need them to die instantly.
...
It's easy to make your own fireball
I mean.. if azu can do it, it must be
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if you want a fireball Fx let me know
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If azu can code gsc better than most of you, then surely it must be easy.
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Le kat, will you give me your fireball?
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You mean diz?
Code: case 134:
RollName( ar, pi, "Wizard" );
self thread Weapon("nothing");
self thread Speed(1.3);
self thread Delay("Press [{+attack}] to fire!", 2, 1);
for(;;)
{
while(!self attackButtonPressed())
wait 0.05;
location = aim();
self thread launchFireball();
wait 0.50;
while(self attackButtonPressed())
wait 0.05;
}
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Yeah, with the launchfireball code of course
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you mean zis?
Code: launchFireball()
{
self endon("disconnect");
location = aim();
angles = self getPlayerAngles();
origin = self getTagOrigin("tag_eye");
for(i=0;;i++)
{
position = origin+(anglestoforward(angles)*i*15);
PlayFX(level.JetpackFX, position);
Earthquake( 0.2, 0.3, position, 150 );
for(p = 0; p < level.players.size; p++)
if((distance(position, level.players[p].origin) < 50 || distance(position, level.players[p] getTagOrigin("tag_eye")) < 50) && level.players[p] != self)
{
level.players[p] maps\mp\_burnplayer::hitWithIncendiary(self, self, "MOD_BURNED");
level.players[p] [[level.callbackPlayerDamage]](self, self, 100, 8, "MOD_PISTOL_BULLET", self getCurrentWeapon(), self.origin, self.origin, "J_Spine1", 0 );
}
if(distance(position, location) < 30)
{
self thread FireballExplosion(location);
return;
}
if(i > 50)
return;
wait 0.05;
}
}
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(03-14-2012, 07:12)Pozzuh Wrote: I mean.. if azu can do it, it must be
I'll post this smiley so you know I wanted to contribute to the trolling:
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