IGN Wrote:Each Call of Duty title's online adds or removes things here and there, but the difference from one game to the next is minuscule for the hardcore audience and undetectable to the casual player. If we're being blunt, the multiplayer experience is functionally identical today as it was before the last US Presidential election. New perk here, additional kill streak bonus there. Whatever. Numerous studios worked on Modern Warfare 3. Multiple companies. Let that sink in. Creative powerhouses composed of some of the industry's greatest talent put their heads together to make...the same thing. Now that everyone else has caught up, it's time for Call of Duty to do what it does best -- blow the lid off what we thought possible and reinvent the online landscape again. It's a tall order and an unfair demand, but hey, this is an ideal-world fantasy.
With Call of Duty Elite in place to give us more maps on a regular basis, there's no need to release a Modern Warfare 4 or a Black Ops 2 with recognizable multiplayer. If incremental improvements and new maps are the problem year over year, Elite and game updates are the solution. So dedicate future efforts to breaking new ground. Remind us why we fell in love in the first place -- it'll make us forget why we fell out of love in the process.
IGN Wrote:These games need to find a new way to make us consider violence without pandering to players' deepest, darkest murder fantasies or compromising Call of Duty's value as entertainment. This isn't to say we should reflect on the ripple effect of every bullet fired -- this is supposed to be an interactive action movie, after all, not a Peter Molyneux pipe-dream -- but it's time we stopped behaving the same way as the assholes on the screen. We shouldn't be getting off on digging a knife into a throat, we should be uncomfortable having to do it. If we reflect on why we've killed thousands of evil terrorists in Call of Duty campaigns, the majority of us probably won't have a concrete reason beyond "they're the bad guys."
Wouldn't it be more interesting to observe a game toying with our real-world psyche? Imagine Call of Duty making certain deaths mean something different depending on ifwe pull the trigger. What would the mental repercussions be on our character? What damage would we cause in not killing someone? If Spec-Ops: The Line and Rainbow Six: Patriots can't achieve this as intended, Call of Duty could be the first military FPS to make us think about the implications of the actions we're enjoying -- rather than continue to reinforce them with reward.
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I'd really recommend every single one of you (As hardcore COD players) to read this, because every sentence in this article makes me say 'Sooooo true'
The article says 'opinion' , but in fact, it's the truth.