It takes a lot of time to optimize the world settings, create the terrain, set up the terrain layers, set the right lightning settings, get DOF working nicely, find the right kismet actions/events, understanding and at the same time fuck around with some settings and learn stuff. Time which I don't have, because this still is a school project, with a certain deathline.
Before I start working on this project, I didn't knew a single thing about UDK.
I worked on this for ~2 months now, and that's all I can use for this project, I can start creating my own engine, But then I won't have much of a game to show off to my school (I probably won't even get the engine done in time)
Besides, I don't get why this wouldn't be cool...? Compare this to the crappy Paintball mods you see (pieter already showed a example of them) and it'd be the best paintball mod out there. (if finished which ONE AGAIN, isn't (notice the word 'development' in the title
?).)
The HUD and the weapon are just placeholder (just like everything else isn't done yet), Those are from UT3 and are not meant to be in the final release. Both are entirely for testing.
I agree that se7en's engine thingy is much cooler then my stuff but I'm (mostly) a webdeveloper, I don't create games, I might have some modding skills but that's where it ends.
I really wish I had more time to add the paintball gun as well, but sadly I don't.
If everyone else agrees that my project is lame, i'll just shut up about it
. (I created this thread on request of @
zxz0O0 )
I don't think you're a faggot, why would I? Everyone should be able to express their opinion, And I kinda see your point. (although you seem to be targeting me a lot lately)
Anyway, have some screens of UnrealKismet and UnrealMatinee (I had some cooler screenshots from different programs outside of UDK, but no idea how I can get them quickly because I already wasted enough time on this post)
tl;dr I do not have the time nor the experience to create everything on my own, and I created more then you think I did.