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Preview Tom Xmodel Utils
#21
Awesome basic tut for noobs done. maybe add to first post Wink

http://wiki.modsrepository.com/index.php...odel_Utils



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#22
New Version 0.96
* Xmodel Scale can now be set to any value between 0-999
* Listboxs & inputboxes now have updated sub menu styles to match treeview & jumpboxes.
* Added fully custom frame drawing code.
* Added Support for exporting as XMODEL_EXPORT.
* Can Export images as either TGA or DDS
* DDS export code will now report missing mipmaps / try to fix.
* Listbox reports progress while loading Xmodel List.
* minor thread sync bug fix
* Create tray icon defualt value changed to true
* Updated scroll bar code (list scrolls faster when shorter)
* When dragging scroll bar 3d view won't take input
* Add option to place all tag files in one folder (turned on by defualt)
* If you cancel folder dialog for export/gdt folder will no longer set path to local.
* Holding shift doubles zoom/move speeds
* Added 'close' button to settings menu
* Added bubble msg for screenshot
* Xmodel load timeout increased to 20 seconds
* Added bounding box Feature
* Central locator
* Hotkey added to move camera automaticly to fit model in view aera
* Search will move to top of list automaticly
* Hotkeys Can be customised
* Along with a few other behind the scene updates / fixes.

Vid


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#23
Hi there,
Is there a chance that this will work with COD1 (with UO) xmodels?
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#24
(02-10-2012, 13:11)infiniium Wrote: Hi there,
Is there a chance that this will work with COD1 (with UO) xmodels?

ive not played with them but if there the same as cod2 1.0" then yea fine or if you know what scale you'd like to use then you can just put it in

[Image: 20120220-bhw-42kb.jpg]
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#25
Can't open the program. Error: Can't load font Helvetica-Bold.
[Image: enjin-103434-13169654251028747231-blue.png]
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#26
was a small error a few days ago scince then there has been 3 updates!

head there and download the lateist one Smile

http://www.tom-bmx.com/downloads.php?id=10
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#27
Awesome thanks, didn't realize he had a whole website ;P
Works great Smile

Also if you're planning on doing some more BO tutorials, would it be possible to do a video tutorial for adding solid models for BO? I tried using the one on the forums but I couldn't get it to compile it due to some texture complexity errors. Would love a tutorial from you since they have all worked great for me ;P (Trying to make a solid red ball, compiles fine if I don't make it solid...)
[Image: enjin-103434-13169654251028747231-blue.png]
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#28
(02-27-2012, 20:18)frozenliquid Wrote: Awesome thanks, didn't realize he had a whole website ;P
Works great Smile

Also if you're planning on doing some more BO tutorials, would it be possible to do a video tutorial for adding solid models for BO? I tried using the one on the forums but I couldn't get it to compile it due to some texture complexity errors. Would love a tutorial from you since they have all worked great for me ;P (Trying to make a solid red ball, compiles fine if I don't make it solid...)

yer , it caint be to hard i'll look into doing a tut Smile,


back to the tool lol , binding seams to be correct now

and work has started on the fastfile scaner Smile

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#29
Awesome job @tom_bmx
[Image: lQDUjba.jpg]
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#30
how can I get this into 3ds max with the bones rigged?
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