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Release [CODE] Custom spawns
#11
The ones that the game uses, ServerClient e.t.c. Well, you see, i'm 13, ive just started C# programming, I am not skilled like you, I can make simple programs like a calculator Tongue. But, all I did was try and compile the main code, as I do not know how to use the math cs with your compiler.
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#12
(03-15-2013, 14:29)FARMERRICH Wrote: The ones that the game uses, ServerClient e.t.c. Well, you see, i'm 13, ive just started C# programming, I am not skilled like you, I can make simple programs like a calculator Tongue. But, all I did was try and compile the main code, as I do not know how to use the math cs with your compiler.

Use VS, add addon.dll as a reference and add the math code to a second class or just add it below the main code.
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#13
(03-15-2013, 15:04)8q4s8 Wrote: Use VS, add addon.dll as a reference and add the math code to a second class or just add it below the main code.
Sorry but why not just post the damn plugin? Huh
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#14
why not just compile it yourself? Dumb Bitch


Attached Files
.zip   Custom Spawns Plugin.zip (Size: 3.73 KB / Downloads: 52)
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#15
@8q4s8 Added your post to download links. Thanks.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#16
Thanks alot ! At least you dont just brag about how I suck at C# like MPGH
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#17
Also why does Vector show up errored, Ive added addon.dll as a reference
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#18
using Addon;
?
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#19
Please post !pos plugin too. Thanks.
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#20
here u have !savepos and other things: http://www.itsmods.com/forum/Thread-Rele...orter.html
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