Uhm, I need your boxes.cs and extensions.cs, because this is just the project, but without the 2 classes :p
I need the 2 classes
I need the 2 classes
Release [CODE][TUT]Boxes
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Uhm, I need your boxes.cs and extensions.cs, because this is just the project, but without the 2 classes :p
I need the 2 classes
01-12-2013, 11:32
Excellent plugin, but I in it have a mistake:
I wanted to construct enough a big structure on the OUTPOST card, everything went normally, from time to time I came on the server and looked that turns out and everything was normal, blocks were on the places as well as is conceived, whether but recently I added couple more of blocks and having come on the server to check everything normally I noticed that some blocks are present but they are completely invisible and if on them to jump that the character starts twitching. I think this problem is connected with that that it is impossible to put more than 400 blocks ( very big construction =)) What it is possible to make that it was possible to put more than 400 blocks without such bugs? I attached the turned-out code to the comment, download if it is required
Well, I'm happy that it worked for you in the first place .
BUT, about the problem with more than 400 blocks, I think we need to ask @master131 (he made the extension) for this. Maybe he knows why some are invisible. And I think your code looks fine too. Lol 416 boxes xD, that must be huge (01-12-2013, 11:38)99IRock Wrote: Well, I'm happy that it worked for you in the first place . r_dobjlimit(maximum) 9999 r_modellimit(maximum) 9999 - fixes dobjs error I don't know what about ents It was working in mw2 and black ops, i found them via hxd. (Kinda hidden vars)
01-12-2013, 12:41
Thanks, but you know the problem, I don't know how to use them >.<
I think you will call me noob now lol. (01-12-2013, 11:46)SailorMoon Wrote:(01-12-2013, 11:38)99IRock Wrote: Well, I'm happy that it worked for you in the first place . Neither of those DVARs/CVARs exist in MW3. A casual conversation between barata and I about Nukem.
01-12-2013, 17:06
(01-12-2013, 15:58)master131 Wrote:(01-12-2013, 11:46)SailorMoon Wrote:(01-12-2013, 11:38)99IRock Wrote: Well, I'm happy that it worked for you in the first place . Those vars exist in every cod. Since q3 (01-12-2013, 17:06)SailorMoon Wrote:(01-12-2013, 15:58)master131 Wrote:(01-12-2013, 11:46)SailorMoon Wrote:(01-12-2013, 11:38)99IRock Wrote: Well, I'm happy that it worked for you in the first place . Not in MW3 OK? The value is probably hardcoded somewhere. A casual conversation between barata and I about Nukem.
01-14-2013, 17:25
Note that the IW engine is heavily modified from quake, the fact that it was there in the original engine does not mean it's in IW engine.
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