(11-16-2011, 17:42)iAegle Wrote: In other words, this is pretty useless if you want to make a serious mod
Of course not. Its perfectly usable.
Code:
if ( !using_wii()
This means IF NOT USING WII so it as ZERO relevance in being an issue. In short as long as the modder knows his stuff... Everything added/removed for Wii is commented so no bother.
(11-16-2011, 17:49)Pozzuh Wrote: Only _load.gsc and sd.gsc are annoying
_load.gsc only has rumbles for Wii added
Code:
PrecacheRumble( "wii_defaultweapon_fire" );
PrecacheRumble( "wii_defaultweapon_melee" );
PrecacheRumble( "wii_rumble_0" );
PrecacheRumble( "wii_rumble_1" );
PrecacheRumble( "wii_rumble_2" );
PrecacheRumble( "wii_rumble_3" );
PrecacheRumble( "wii_rumble_4" );
PrecacheRumble( "wii_rumble_5" );
PrecacheRumble( "wii_rumble_6" );
PrecacheRumble( "wii_rumble_7" );
PrecacheRumble( "wii_rumble_8" );
PrecacheRumble( "wii_dtp_rumble" );
PrecacheRumble( "wii_player_damage" );
PrecacheRumble( "wii_grenade_rumble" );
These just need to be commented out (there is no rumble on PC of course)
As for sd.gsc, its even easier, just one rumble line to comment out:
Code:
wii_play_grenade_rumble( explosionOrigin );