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Release MW3 Dedicated server addon
thanks for the reply jariz.
I ask because I am interested in a widespread use of certain settings achieved through "setclientdvar".
the problem with self-hosted servers is the connection quality and the overall stability unless you have several computers at home and a very good DSL like 32k or 64k+.

I take it things like this will never work on gameservers.com and the likes?

(12-28-2011, 16:29)jaykay Wrote: thanks for the reply jariz.
I ask because I am interested in a widespread use of certain settings achieved through "setclientdvar".
the problem with self-hosted servers is the connection quality and the overall stability unless you have several computers at home and a very good DSL like 32k or 64k+.

I take it things like this will never work on gameservers.com and the likes?

It's simple: if you do not have access to the server files then you can't use the program.

@JariZ When did I say FOV didn't work? It's even in the example code
[Image: b_560_95_1.png]

Thank you very much for the plugin api. There is only one little typo in the example project which results in a compiler error. You should fix it as it will likely confuse people Wink

cPlugin.cpp line 85
( PCHAR ))Cutil::dwGetDvar)
should be
( PCHAR ))CUtil::dwGetDvar)

I have got a few questions though. Any way to contact you, e.g. Steam?

Thanks,
lo0p3r

(12-28-2011, 16:57)lo0p3r Wrote: Thank you very much for the plugin api. There is only one little typo in the example project which results in a compiler error. You should fix it as it will likely confuse people Wink

cPlugin.cpp line 85
( PCHAR ))Cutil::dwGetDvar)
should be
( PCHAR ))CUtil::dwGetDvar)

I have got a few questions though. Any way to contact you, e.g. Steam?

Thanks,
lo0p3r
EDIT: Fixed and re-uploaded

Oh, thanks for telling me Big Grin
PM your steam to me and I'll add you
[Image: b_560_95_1.png]

You said it a while ago, before the clientdvars were added,
My fault, sorry.

(12-28-2011, 17:08)Nukem Wrote:
(12-28-2011, 16:57)lo0p3r Wrote: Thank you very much for the plugin api. There is only one little typo in the example project which results in a compiler error. You should fix it as it will likely confuse people Wink

cPlugin.cpp line 85
( PCHAR ))Cutil::dwGetDvar)
should be
( PCHAR ))CUtil::dwGetDvar)

I have got a few questions though. Any way to contact you, e.g. Steam?

Thanks,
lo0p3r
EDIT: Fixed and re-uploaded

Oh, thanks for telling me Big Grin
PM your steam to me and I'll add you

Update for linux people: with a "custom" d3d9.dll the server loads

i need the "custom" d3d9.dll pls upload



@freak1234 Doesn't work anymore, that's why it's crossed out

ah k sry for the question Tongue

I installed your program. Infinite ammo I turned off.

" //////////////////////////////////////////
//////Dedicated server addon enabled//////
////Created by Nukem | www.itsmods.com////
////CoD8HMod | www.cod6hmod.itshax.com////
//////////////////////////////////////////

Plugin: Blank Plugin loaded. Author: Nukem
Server timed messages successfully loaded!
Server script successfully loaded!

version 1.4.368
Command "seta" tried to modify non-archive external dvar "cg_headIconMinScreenRadius".
Invalid external archiving dvar "g_allowVote"; this code dvar is not an archiving type. Resetting dvar.
Invalid external archiving dvar "sv_hostname"; this code dvar is not an archiving type. Resetting dvar.
Connecting to online services.......
Connected to online services.
Executing server config "server.cfg"
Succeeded reading from default.dspl
Loaded 12 map entries
Loading DSR "DZ_default.dsr"...
Loading Succeeded for DSR "DZ_default.dsr"
-----------------------------------
Spawning map: mp_alpha, gametype grnd
Initializing Steam Game Server: game port 27014, auth port 8766, query port 27016, gamedir modernwarfare3, version 1.0.0.0
Steam Game Server initialized as Internet Server.
Spawn map (mp_alpha, grnd) complete.
-----------------------------------
console: Hello , server addon by Nukem!
Steam Game Server connected. Local IP .........., Public IP ..........., Game Port 27014
Steam Game Server is VAC Secure
console: Slow Motion Mode

Please tell like using your program to include these commands? I want the player to enter me into the server and it worked these commands. - cg_fov 80 , seta com_maxfps "250" , cg_drawFPS , set ui_maxclients 24, 32, 64, set sv_maxclients 24,32, 64 , seta cl_maxpackets "63" ,seta sv_maxPing "200" , bind R "+reload; weapnext; wait 2; weapprev" , bind F3 "toggle cg_drawfps 0 1; fps"
bind F4 "toggle cg_drawlagometer 0 1; logometer , seta cg_drawFPSLabels "1"
seta cg_drawLagometer "1" , bind M "\"stoprecord"
bind N "\"record". bind K "say ^2Kill ^1me^2...; wait 500; say ^2or ^1be ^2killed^0!"

If you give please video instruction. Help please.

(12-28-2011, 20:33)Crash31 Wrote: I installed your program. Infinite ammo I turned off.

Please tell like using your program to include these commands? I want the player to enter me into the server and it worked these commands. - cg_fov 80 , seta com_maxfps "250" , cg_drawFPS , set ui_maxclients 24, 32, 64, set sv_maxclients 24,32, 64 , seta cl_maxpackets "63" ,seta sv_maxPing "200" , bind R "+reload; weapnext; wait 2; weapprev" , bind F3 "toggle cg_drawfps 0 1; fps"
bind F4 "toggle cg_drawlagometer 0 1; logometer , seta cg_drawFPSLabels "1"
seta cg_drawLagometer "1" , bind M "\"stoprecord"
bind N "\"record". bind K "say ^2Kill ^1me^2...; wait 500; say ^2or ^1be ^2killed^0!"

If you give please video instruction. Help please.


You can't do binds on the client sadly :/
For the dvars: you need to create a plugin to set the dvars on the client though
[Image: b_560_95_1.png]



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