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Release MW3 Server Addon
#31
(07-13-2012, 13:24)archit Wrote: How to show hudelem to a specific player?

I will release another example later.
[Image: azuw.jpg]
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#32
(07-12-2012, 16:54)zxz0O0 Wrote:
(07-12-2012, 15:54)FrozenBrain Wrote:
(07-12-2012, 15:51)pieter Wrote: version 1.410 is too old, run the current version 1.9.433

I accidently took the addon's version, not the server's. The server's version is actually 1.9.433. Sorry.

I just tested now and it works, even after map change. However I found out that if you have the perk 'Stalker' (faster movement when ADS) it doesn't work (I will fix).

I've just updated to
Code:
[16:43:42] Version 1.411
and tried again.

However it stoped working again after the first map change (Carbon in my case).
I was using a MSR with Kick and XMags, my perks were Sleight of Hand, Quickdraw and Steady Aim.
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#33
(07-13-2012, 13:24)archit Wrote: How to show hudelem to a specific player?

This. I'm currently struggling with this.

@pieter I wish I had, I wish I had.

@zxz0O0 Please reply to what I said.
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#34
Just look at his "demo" plugin release:
http://www.itsmods.com/forum/Thread-Rele...Ratio.html


Line 108+109 in the Source code:

Code:
//Show the HudElement only to the Client
            hud.ShowToEnt = ClientNum;
[Image: compiling.png][Image: aLKA8og_460sa.gif]
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#35
can i use icons without precaching? ( precacheShader )
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#36
@Ich1994 Thanks a lot brah
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#37
(07-12-2012, 23:39)pieter Wrote: But please be sure to share your updated code to cyanide or someone else you trust incase the game updates during your vacation Wink

Already returned. In the rare case that there is a IW update and the new sig scans fail to update by them selves. I should beable to update it with in the hour.

I must say though the people with credits on this project are all just fantastic people and all to eagar to help out. Im glad between us all the project is alive and kicking and should be for a loing time.
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#38
(07-13-2012, 04:17)JariZ Wrote: But might I recommend Sandcastle or Doxygen?
Putting everything in a little thread isn't useful. I'd be happy to documentate everything myself as well.

Yes it is useful to a have a documentation with a nice layout, but to be honest I do not have the will to spend time on such. However I would greatly appreciate if someone else would continue @Nukem's API site or a new one.
(07-13-2012, 23:24)JayDi Wrote: can i use icons without precaching? ( precacheShader )

Same as in GSC, shaders (icons) have to be precached. Sadly I didn't find out yet how to do it.
[Image: azuw.jpg]
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#39
I am happy to get a new site sorted out, is this what we want?

Just dont want to attract to much attention so IW stay the fuck away from us haha.

But of some one willing to assist with Documentation. Yer I will create a site, sort out hosting and FTP access.
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#40
(07-14-2012, 09:55)Cyanide Wrote:
(07-12-2012, 23:39)pieter Wrote: But please be sure to share your updated code to cyanide or someone else you trust incase the game updates during your vacation Wink

Already returned. In the rare case that there is a IW update and the new sig scans fail to update by them selves. I should beable to update it with in the hour.

I must say though the people with credits on this project are all just fantastic people and all to eagar to help out. Im glad between us all the project is alive and kicking and should be for a loing time.

A 1000 reps to you and all the others who are involved to trying to keep this game playable and fun, the way it should be.
[RBC] Choobie

Ratbag Clan

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