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01-03-2014, 07:53
(This post was last modified: 01-03-2014, 08:27 by [HARD] Tony..)
(01-03-2014, 03:26)Casper Wrote: Thanks now i can have bots walk in a circle and make people wonder.
players
@
master131 i have problem.
but when will Next maps they become spectators.
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Do the same stuff on maprestart?
C++/Obj-Cdeveloper. Neko engine wip
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(01-03-2014, 09:26)SailorMoon Wrote: Do the same stuff on maprestart?
I added, everything works! but how to make that they always would be infected (axis)?
and you can make them smarter? that they shot at surviving? as in the survival?
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(01-03-2014, 09:47)SailorMoon Wrote: (01-03-2014, 09:33)[HARD] Tony. Wrote: (01-03-2014, 09:26)SailorMoon Wrote: Do the same stuff on maprestart?
I added, everything works! but how to make that they always would be infected (axis)?
and you can make them smarter? that they shot at surviving? as in the survival?
It's harder. You need to write custom waypoints and move system.
they are so stupid that they can not kill. just go and revolving
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(01-03-2014, 10:16)master131 Wrote: (01-03-2014, 07:53)[HARD] Tony. Wrote: (01-03-2014, 03:26)Casper Wrote: Thanks now i can have bots walk in a circle and make people wonder.
players
@master131 i have problem.
but when will Next maps they become spectators.
I know about the bug, I'm not sure what's causing it.
make them smarter?
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(01-03-2014, 11:00)master131 Wrote: Fixed the bot stuck at connecting issue. Also added new functions: TestClients.IsBot and TestClients.ConnectBot. Please check the main post for the updated TestClients.cs and make sure to check the example again.
@[HARD] Tony.
@hillbilly
@Casper
testClients_doAttack
testClients_doCrouch
testClients_doMove
testClients_doReload
testClients_watchKillcam
EXAMPLE