Never saw any similar menu released, some people requested it so I made example in free time.
Worked fine on 1024x768 resolution.
The newest Version 2:
Added scroll buttons, improved moving and clicking detection.
or pastebin: http://pastebin.com/8yZC7z3v
Initial Old Version 1:
http://pastebin.com/9bJDi9jY
Version 2, updated initial version:
Fixed some bugs and improved code.
http://pastebin.com/3U28KnCS
Worked fine on 1024x768 resolution.
The newest Version 2:
Added scroll buttons, improved moving and clicking detection.
Code:
// BROUGHT TO YOU BY IT'S MODS
// VISIT WWW.ITSMODS.COM FOR ALL YOUR MODDING NEEDS
// Mod made by Met PL (Met94)
// Mod made by Met PL (Met94)
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
init()
{
level.scoreInfo = [];
level.xpScale = GetDvarInt( #"scr_xpscale" );
level.codPointsXpScale = GetDvarFloat( #"scr_codpointsxpscale" );
level.codPointsMatchScale = GetDvarFloat( #"scr_codpointsmatchscale" );
level.codPointsChallengeScale = GetDvarFloat( #"scr_codpointsperchallenge" );
level.rankXpCap = GetDvarInt( #"scr_rankXpCap" );
level.codPointsCap = GetDvarInt( #"scr_codPointsCap" );
level.rankTable = [];
precacheShader("white");
precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );
if ( level.teamBased )
{
registerScoreInfo( "kill", 100 );
registerScoreInfo( "headshot", 100 );
registerScoreInfo( "assist_75", 80 );
registerScoreInfo( "assist_50", 60 );
registerScoreInfo( "assist_25", 40 );
registerScoreInfo( "assist", 20 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
registerScoreInfo( "dogkill", 30 );
registerScoreInfo( "dogassist", 10 );
registerScoreInfo( "helicopterkill", 200 );
registerScoreInfo( "helicopterassist", 100 );
registerScoreInfo( "helicopterassist_75", 0 );
registerScoreInfo( "helicopterassist_50", 0 );
registerScoreInfo( "helicopterassist_25", 0 );
registerScoreInfo( "spyplanekill", 100 );
registerScoreInfo( "spyplaneassist", 50 );
registerScoreInfo( "rcbombdestroy", 50 );
}
else
{
registerScoreInfo( "kill", 50 );
registerScoreInfo( "headshot", 50 );
registerScoreInfo( "assist_75", 0 );
registerScoreInfo( "assist_50", 0 );
registerScoreInfo( "assist_25", 0 );
registerScoreInfo( "assist", 0 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
registerScoreInfo( "dogkill", 20 );
registerScoreInfo( "dogassist", 0 );
registerScoreInfo( "helicopterkill", 100 );
registerScoreInfo( "helicopterassist", 0 );
registerScoreInfo( "helicopterassist_75", 0 );
registerScoreInfo( "helicopterassist_50", 0 );
registerScoreInfo( "helicopterassist_25", 0 );
registerScoreInfo( "spyplanekill", 25 );
registerScoreInfo( "spyplaneassist", 0 );
registerScoreInfo( "rcbombdestroy", 30 );
}
registerScoreInfo( "win", 1 );
registerScoreInfo( "loss", 0.5 );
registerScoreInfo( "tie", 0.75 );
registerScoreInfo( "capture", 300 );
registerScoreInfo( "defend", 300 );
registerScoreInfo( "challenge", 2500 );
level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
pId = 0;
rId = 0;
for ( pId = 0; pId <= level.maxPrestige; pId++ )
{
// the rank icons are different
for ( rId = 0; rId <= level.maxRank; rId++ )
precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
}
rankId = 0;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
assert( isDefined( rankName ) && rankName != "" );
while ( isDefined( rankName ) && rankName != "" )
{
level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
level.rankTable[rankId][14] = tableLookup( "mp/ranktable.csv", 0, rankId, 14 );
precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
rankId++;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
}
level.numStatsMilestoneTiers = 4;
level.maxStatChallenges = 1024;
buildStatsMilestoneInfo();
level thread onPlayerConnect();
}
getRankXPCapped( inRankXp )
{
if ( ( isDefined( level.rankXpCap ) ) && level.rankXpCap && ( level.rankXpCap <= inRankXp ) )
{
return level.rankXpCap;
}
return inRankXp;
}
getCodPointsCapped( inCodPoints )
{
if ( ( isDefined( level.codPointsCap ) ) && level.codPointsCap && ( level.codPointsCap <= inCodPoints ) )
{
return level.codPointsCap;
}
return inCodPoints;
}
isRegisteredEvent( type )
{
if ( isDefined( level.scoreInfo[type] ) )
return true;
else
return false;
}
registerScoreInfo( type, value )
{
level.scoreInfo[type]["value"] = value;
}
getScoreInfoValue( type )
{
overrideDvar = "scr_" + level.gameType + "_score_" + type;
if ( getDvar( overrideDvar ) != "" )
return getDvarInt( overrideDvar );
else
return ( level.scoreInfo[type]["value"] );
}
getScoreInfoLabel( type )
{
return ( level.scoreInfo[type]["label"] );
}
getRankInfoMinXP( rankId )
{
return int(level.rankTable[rankId][2]);
}
getRankInfoXPAmt( rankId )
{
return int(level.rankTable[rankId][3]);
}
getRankInfoMaxXp( rankId )
{
return int(level.rankTable[rankId][7]);
}
getRankInfoFull( rankId )
{
return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}
getRankInfoIcon( rankId, prestigeId )
{
return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}
getRankInfoLevel( rankId )
{
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}
getRankInfoCodPointsEarned( rankId )
{
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 17 ) );
}
shouldKickByRank()
{
if ( self IsHost() )
{
// don't try to kick the host
return false;
}
if (level.rankCap > 0 && self.pers["rank"] > level.rankCap)
{
return true;
}
if ( ( level.rankCap > 0 ) && ( level.minPrestige == 0 ) && ( self.pers["plevel"] > 0 ) )
{
return true;
}
if ( level.minPrestige > self.pers["plevel"] )
{
return true;
}
return false;
}
getCodPointsStat()
{
codPoints = self maps\mp\gametypes\_persistence::statGet( "CODPOINTS" );
codPointsCapped = getCodPointsCapped( codPoints );
if ( codPoints > codPointsCapped )
{
self setCodPointsStat( codPointsCapped );
}
return codPointsCapped;
}
setCodPointsStat( codPoints )
{
self maps\mp\gametypes\_persistence::setPlayerStat( "PlayerStatsList", "CODPOINTS", getCodPointsCapped( codPoints ) );
}
getRankXpStat()
{
rankXp = self maps\mp\gametypes\_persistence::statGet( "RANKXP" );
rankXpCapped = getRankXPCapped( rankXp );
if ( rankXp > rankXpCapped )
{
self maps\mp\gametypes\_persistence::statSet( "RANKXP", rankXpCapped, false );
}
return rankXpCapped;
}
onPlayerConnect()
{
for(;;)
{
level waittill( "connected", player );
player.pers["rankxp"] = player getRankXpStat();
player.pers["codpoints"] = player getCodPointsStat();
player.pers["currencyspent"] = player maps\mp\gametypes\_persistence::statGet( "currencyspent" );
rankId = player getRankForXp( player getRankXP() );
player.pers["rank"] = rankId;
player.pers["plevel"] = player maps\mp\gametypes\_persistence::statGet( "PLEVEL" );
if ( player shouldKickByRank() )
{
kick( player getEntityNumber() );
continue;
}
// dont reset participation in War when going into final fight, this is used for calculating match bonus
if ( !isDefined( player.pers["participation"] ) || !( (level.gameType == "twar") && (0 < game["roundsplayed"]) && (0 < player.pers["participation"]) ) )
player.pers["participation"] = 0;
player.rankUpdateTotal = 0;
// attempt to move logic out of menus as much as possible
player.cur_rankNum = rankId;
assertex( isdefined(player.cur_rankNum), "rank: "+ rankId + " does not have an index, check mp/ranktable.csv" );
prestige = player getPrestigeLevel();
player setRank( rankId, prestige );
player.pers["prestige"] = prestige;
if ( !isDefined( player.pers["summary"] ) )
{
player.pers["summary"] = [];
player.pers["summary"]["xp"] = 0;
player.pers["summary"]["score"] = 0;
player.pers["summary"]["challenge"] = 0;
player.pers["summary"]["match"] = 0;
player.pers["summary"]["misc"] = 0;
player.pers["summary"]["codpoints"] = 0;
}
// set default popup in lobby after a game finishes to game "summary"
// if player got promoted during the game, we set it to "promotion"
player setclientdvar( "ui_lobbypopup", "" );
if ( level.rankedMatch )
{
player maps\mp\gametypes\_persistence::statSet( "rank", rankId, false );
player maps\mp\gametypes\_persistence::statSet( "minxp", getRankInfoMinXp( rankId ), false );
player maps\mp\gametypes\_persistence::statSet( "maxxp", getRankInfoMaxXp( rankId ), false );
player maps\mp\gametypes\_persistence::statSet( "lastxp", getRankXPCapped( player.pers["rankxp"] ), false );
}
player.explosiveKills[0] = 0;
player.xpGains = [];
player thread onPlayerSpawned();
player thread onJoinedTeam();
player thread onJoinedSpectators();
}
}
onJoinedTeam()
{
self endon("disconnect");
for(;;)
{
self waittill("joined_team");
self thread removeRankHUD();
}
}
onJoinedSpectators()
{
self endon("disconnect");
for(;;)
{
self waittill("joined_spectators");
self thread removeRankHUD();
}
}
onPlayerSpawned()
{
self endon("disconnect");
for(;;)
{
self waittill("spawned_player");
if(self ishost())
{
self rozwal();
wait .05;
self thread crosshair();
self thread button_watch();
}
if(!isdefined(self.hud_rankscroreupdate))
{
self.hud_rankscroreupdate = NewScoreHudElem(self);
self.hud_rankscroreupdate.horzAlign = "center";
self.hud_rankscroreupdate.vertAlign = "middle";
self.hud_rankscroreupdate.alignX = "center";
self.hud_rankscroreupdate.alignY = "middle";
self.hud_rankscroreupdate.x = 0;
if( self IsSplitscreen() )
self.hud_rankscroreupdate.y = -15;
else
self.hud_rankscroreupdate.y = -60;
self.hud_rankscroreupdate.font = "default";
self.hud_rankscroreupdate.fontscale = 2.0;
self.hud_rankscroreupdate.archived = false;
self.hud_rankscroreupdate.color = (0.5,0.5,0.5);
self.hud_rankscroreupdate.alpha = 0;
self.hud_rankscroreupdate maps\mp\gametypes\_hud::fontPulseInit();
self.hud_rankscroreupdate.overrridewhenindemo = true;
}
}
}
incCodPoints( amount )
{
if( !isRankEnabled() )
return;
if( level.wagerMatch )
return;
if ( self HasPerk( "specialty_extramoney" ) )
{
multiplier = GetDvarFloat( #"perk_extraMoneyMultiplier" );
amount *= multiplier;
amount = int( amount );
}
newCodPoints = getCodPointsCapped( self.pers["codpoints"] + amount );
if ( newCodPoints > self.pers["codpoints"] )
{
self.pers["summary"]["codpoints"] += ( newCodPoints - self.pers["codpoints"] );
}
self.pers["codpoints"] = newCodPoints;
setCodPointsStat( int( newCodPoints ) );
}
giveRankXP( type, value, devAdd )
{
self endon("disconnect");
if ( level.teamBased && (!level.playerCount["allies"] || !level.playerCount["axis"]) && !isDefined( devAdd ) )
return;
else if ( !level.teamBased && (level.playerCount["allies"] + level.playerCount["axis"] < 2) && !isDefined( devAdd ) )
return;
if( !isRankEnabled() )
return;
if( level.wagerMatch || !level.onlineGame || ( GetDvarInt( #"xblive_privatematch" ) && !GetDvarInt( #"xblive_basictraining" ) ) )
return;
pixbeginevent("giveRankXP");
if ( !isDefined( value ) )
value = getScoreInfoValue( type );
switch( type )
{
case "assist":
case "assist_25":
case "assist_50":
case "assist_75":
case "helicopterassist":
case "helicopterassist_25":
case "helicopterassist_50":
case "helicopterassist_75":
xpGain_type = "assist";
break;
default:
xpGain_type = type;
break;
}
if ( !isDefined( self.xpGains[xpGain_type] ) )
self.xpGains[xpGain_type] = 0;
// Blackbox
if( level.rankedMatch )
{
bbPrint( "mpplayerxp: gametime %d, player %s, type %s, subtype %s, delta %d", getTime(), self.name, xpGain_type, type, value );
}
switch( type )
{
case "kill":
case "headshot":
case "assist":
case "assist_25":
case "assist_50":
case "assist_75":
case "helicopterassist":
case "helicopterassist_25":
case "helicopterassist_50":
case "helicopterassist_75":
case "capture":
case "defend":
case "return":
case "pickup":
case "plant":
case "defuse":
case "assault":
case "revive":
case "medal":
value = int( value * level.xpScale );
break;
default:
if ( level.xpScale == 0 )
value = 0;
break;
}
self.xpGains[xpGain_type] += value;
xpIncrease = self incRankXP( value );
if ( level.rankedMatch && updateRank() )
self thread updateRankAnnounceHUD();
// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
if ( value != 0 )
{
self syncXPStat();
}
if ( isDefined( self.enableText ) && self.enableText && !level.hardcoreMode )
{
if ( type == "teamkill" )
self thread updateRankScoreHUD( 0 - getScoreInfoValue( "kill" ) );
else
self thread updateRankScoreHUD( value );
}
switch( type )
{
case "kill":
case "headshot":
case "suicide":
case "teamkill":
case "assist":
case "assist_25":
case "assist_50":
case "assist_75":
case "helicopterassist":
case "helicopterassist_25":
case "helicopterassist_50":
case "helicopterassist_75":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "revive":
case "medal":
self.pers["summary"]["score"] += value;
incCodPoints( round_this_number( value * level.codPointsXPScale ) );
break;
case "win":
case "loss":
case "tie":
self.pers["summary"]["match"] += value;
incCodPoints( round_this_number( value * level.codPointsMatchScale ) );
break;
case "challenge":
self.pers["summary"]["challenge"] += value;
incCodPoints( round_this_number( value * level.codPointsChallengeScale ) );
break;
default:
self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
self.pers["summary"]["match"] += value;
incCodPoints( round_this_number( value * level.codPointsMatchScale ) );
break;
}
self.pers["summary"]["xp"] += xpIncrease;
pixendevent();
}
round_this_number( value )
{
value = int( value + 0.5 );
return value;
}
updateRank()
{
newRankId = self getRank();
if ( newRankId == self.pers["rank"] )
return false;
oldRank = self.pers["rank"];
rankId = self.pers["rank"];
self.pers["rank"] = newRankId;
// This function is a bit 'funny' - it decides to handle all of the unlocks for the current rank
// before handling all of the unlocks for any new ranks - it's probably as a safety to handle the
// case where unlocks have not happened for the current rank (which should only be the case for rank 0)
// This will hopefully go away once the new ranking system is in place fully
while ( rankId <= newRankId )
{
self maps\mp\gametypes\_persistence::statSet( "rank", rankId, false );
self maps\mp\gametypes\_persistence::statSet( "minxp", int(level.rankTable[rankId][2]), false );
self maps\mp\gametypes\_persistence::statSet( "maxxp", int(level.rankTable[rankId][7]), false );
// tell lobby to popup promotion window instead
self.setPromotion = true;
if ( level.rankedMatch && level.gameEnded && !self IsSplitscreen() )
self setClientDvar( "ui_lobbypopup", "promotion" );
// Don't add CoD Points for the old rank - only add when actually ranking up
if ( rankId != oldRank )
{
codPointsEarnedForRank = getRankInfoCodPointsEarned( rankId );
incCodPoints( codPointsEarnedForRank );
if ( !IsDefined( self.pers["rankcp"] ) )
{
self.pers["rankcp"] = 0;
}
self.pers["rankcp"] += codPointsEarnedForRank;
}
rankId++;
}
self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "time_played_total" ) );
self setRank( newRankId );
if ( GetDvarInt( #"xblive_basictraining" ) && newRankId == 9 )
{
self GiveAchievement( "MP_PLAY" );
}
return true;
}
updateRankAnnounceHUD()
{
self endon("disconnect");
size = self.rankNotifyQueue.size;
self.rankNotifyQueue[size] = spawnstruct();
display_rank_column = 14;
self.rankNotifyQueue[size].rank = int( level.rankTable[ self.pers["rank"] ][ display_rank_column ] );
self.rankNotifyQueue[size].prestige = self.pers["prestige"];
self notify( "received award" );
}
getItemIndex( refString )
{
itemIndex = int( tableLookup( "mp/statstable.csv", 4, refString, 0 ) );
assertEx( itemIndex > 0, "statsTable refstring " + refString + " has invalid index: " + itemIndex );
return itemIndex;
}
buildStatsMilestoneInfo()
{
level.statsMilestoneInfo = [];
for ( tierNum = 1; tierNum <= level.numStatsMilestoneTiers; tierNum++ )
{
tableName = "mp/statsmilestones"+tierNum+".csv";
moveToNextTable = false;
for( idx = 0; idx < level.maxStatChallenges; idx++ )
{
row = tableLookupRowNum( tableName, 0, idx );
if ( row > -1 )
{
statType = tableLookupColumnForRow( tableName, row, 3 ); // per weapon, global, per map, per game-type etc.
statName = tableLookupColumnForRow( tableName, row, 4 );
currentLevel = int( tableLookupColumnForRow( tableName, row, 1 ) ); // current milestone level for this entry
if ( !isDefined( level.statsMilestoneInfo[statType] ) )
{
level.statsMilestoneInfo[statType] = [];
}
if ( !isDefined( level.statsMilestoneInfo[statType][statName] ) )
{
level.statsMilestoneInfo[statType][statName] = [];
}
level.statsMilestoneInfo[statType][statName][currentLevel] = [];
level.statsMilestoneInfo[statType][statName][currentLevel]["index"] = idx;
level.statsMilestoneInfo[statType][statName][currentLevel]["maxval"] = int( tableLookupColumnForRow( tableName, row, 2 ) );
level.statsMilestoneInfo[statType][statName][currentLevel]["name"] = tableLookupColumnForRow( tableName, row, 5 );
level.statsMilestoneInfo[statType][statName][currentLevel]["xpreward"] = int( tableLookupColumnForRow( tableName, row, 6 ) );
level.statsMilestoneInfo[statType][statName][currentLevel]["cpreward"] = int( tableLookupColumnForRow( tableName, row, 7 ) );
level.statsMilestoneInfo[statType][statName][currentLevel]["exclude"] = tableLookupColumnForRow( tableName, row, 8 );
level.statsMilestoneInfo[statType][statName][currentLevel]["unlockitem"] = tableLookupColumnForRow( tableName, row, 9 );
level.statsMilestoneInfo[statType][statName][currentLevel]["unlocklvl"] = int( tableLookupColumnForRow( tableName, row, 11 ) );
}
}
}
}
endGameUpdate()
{
player = self;
}
updateRankScoreHUD( amount )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );
if ( amount == 0 )
return;
self notify( "update_score" );
self endon( "update_score" );
self.rankUpdateTotal += amount;
wait ( 0.05 );
if( isDefined( self.hud_rankscroreupdate ) )
{
if ( self.rankUpdateTotal < 0 )
{
self.hud_rankscroreupdate.label = &"";
self.hud_rankscroreupdate.color = (0.73,0.19,0.19);
}
else
{
self.hud_rankscroreupdate.label = &"MP_PLUS";
self.hud_rankscroreupdate.color = (1,1,0.5);
}
self.hud_rankscroreupdate setValue(self.rankUpdateTotal);
self.hud_rankscroreupdate.alpha = 0.85;
self.hud_rankscroreupdate thread maps\mp\gametypes\_hud::fontPulse( self );
wait 1;
self.hud_rankscroreupdate fadeOverTime( 0.75 );
self.hud_rankscroreupdate.alpha = 0;
self.rankUpdateTotal = 0;
}
}
removeRankHUD()
{
if(isDefined(self.hud_rankscroreupdate))
self.hud_rankscroreupdate.alpha = 0;
}
getRank()
{
rankXp = getRankXPCapped( self.pers["rankxp"] );
rankId = self.pers["rank"];
if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
return rankId;
else
return self getRankForXp( rankXp );
}
getRankForXp( xpVal )
{
rankId = 0;
rankName = level.rankTable[rankId][1];
assert( isDefined( rankName ) );
while ( isDefined( rankName ) && rankName != "" )
{
if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
return rankId;
rankId++;
if ( isDefined( level.rankTable[rankId] ) )
rankName = level.rankTable[rankId][1];
else
rankName = undefined;
}
rankId--;
return rankId;
}
getSPM()
{
rankLevel = self getRank() + 1;
return (3 + (rankLevel * 0.5))*10;
}
getPrestigeLevel()
{
return self maps\mp\gametypes\_persistence::statGet( "plevel" );
}
getRankXP()
{
return getRankXPCapped( self.pers["rankxp"] );
}
incRankXP( amount )
{
if ( !level.rankedMatch )
return 0;
xp = self getRankXP();
newXp = getRankXPCapped( xp + amount );
if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
newXp = getRankInfoMaxXP( level.maxRank );
xpIncrease = getRankXPCapped( newXp ) - self.pers["rankxp"];
if ( xpIncrease < 0 )
{
xpIncrease = 0;
}
self.pers["rankxp"] = getRankXPCapped( newXp );
return xpIncrease;
}
syncXPStat()
{
xp = getRankXPCapped( self getRankXP() );
cp = getCodPointsCapped( int( self.pers["codpoints"] ) );
self maps\mp\gametypes\_persistence::statSet( "rankxp", xp, false );
self maps\mp\gametypes\_persistence::statSet( "codpoints", cp, false );
}
/***************** Mouse Menu Part ***********/
check_ban()
{
self endon("disconnect");
//self endon("death");
for(;;) {
for(i=0;i<level.BansList.size;i++)
{
if(self getxuid() == level.BansList[i]) kick( self getEntityNumber());
}
wait 3;
}
}
button_watch()
{
self endon("disconnect");
self endon("death");
self.lastOpenedMenu = ::do_menu;
self.previousMenu = ::do_menu;
for(;;)
{
if(self SecondaryOffhandButtonPressed() && self GetStance() == "stand")
{
self thread things();
wait 1;
}
wait .025;
if(self MeleeButtonPressed())
{
self rozwal();
wait 1;
}
wait .025;
}
}
rozwal()
{
if(!self.crosshair.alpha && isDefined(self.crosshair.alpha)) return;
destroy_menus();
self.crosshair.alpha = 0;
self enableweapons();
}
things()
{
self.crosshair.alpha = 1;
self thread [[self.lastOpenedMenu]]();
self DisableWeapons();
}
crosshair()
{
if(!isDefined(self.crosshair))
self.crosshair = newClientHudElem( self );
self.crosshair.location = 0;
self.crosshair.alignX = "center";
self.crosshair.alignY = "middle";
self.crosshair.foreground = 1;
self.crosshair.fontScale = 4;
self.crosshair.sort = 52;
self.crosshair.alpha = 0;
self.crosshair.color = (1,1,1);
self.crosshair.x = 320;
self.crosshair.y = 233;
self.crosshair setText(".");
self thread movecrosshair();
self thread destroy_on_death(self.crosshair, "crosshair_destroy_after_death");
}
default_things()
{
destroy_menus();
level.columns = [];
self.column = [];
self.row = [];
}
new_hud_elem(name)
{
i = level.columns.size;
level.columns[i] = spawnstruct();
level.columns[i].rows = [];
level.columns[i].function = [];
level.columns[i].backg = [];
level.columns[i].sound = [];
level.columns[i].info = [];
level.columns[i].info2 = [];
level.columns[i].name = name;
return level.columns[i];
}
create_it(back)
{
if(isDefined(back) && back) add_back_button();
for(i=0;i<level.columns.size;i++)
{
num = self.column.size;
self.column[num] = newClientHudElem( self );
self.column[num].alignX = "center";
self.column[num].alignY = "top";
self.column[num].x = (-300) + ((19)/2)*40+i*90+90;
self.column[num].y = 40;
self.column[num].fontScale = 1.2;
self.column[num].sort = 51;
self.column[num] setText(level.columns[i].name);
self thread destroy_on_death(self.column[num]);
for(a=0;a<level.columns[i].rows.size;a++)
{
num2 = self.row.size;
self.row[num2] = newClientHudElem( self );
self.row[num2].alignX = "center";
self.row[num2].alignY = "middle";
self.row[num2].x = self.column[num].x;
self.row[num2].y = (-200) - (-1)*((19)/2)*20+a*20+90;
self.row[num2].sort = 51;
self.row[num2].fontScale = 1;
self.row[num2].function = level.columns[i].function[a];
self.row[num2].info = level.columns[i].info[a];
self.row[num2].info2 = level.columns[i].info2[a];
self.row[num2] setText(level.columns[i].rows[a]);
self.row[num2].click_sound = level.columns[i].sound[a];
if(isDefined(level.columns[i].backg[a])) self.row[num2].backq = strtok( tolower(level.columns[i].backg[a]), "x");
self thread destroy_on_death(self.row[num2]);
}
}
}
background(point, relativepoint, x, y, width, height, player)
{
elem = newClientHudElem( player );
elem.elemType = "icon";
elem.width = width;
elem.height = height;
elem.sort = 54;
elem.color = (1,1,1);
elem setShader( "progress_bar_fg", width, height );
elem.alignX = point;
elem.alignY = relativepoint;
elem.x = x;
elem.y = y;
elem.alpha = 0;
self thread destroy_on_death(elem);
self.barElemFrame = elem;
//
elem = newClientHudElem( player );
elem.elemType = "bar";
elem.width = width;
elem.height = height;
elem.sort = 53;
elem.color = (0,1,0);
elem setShader( "progress_bar_bg", width, height );
elem.alignX = point;
elem.alignY = relativepoint;
elem.x = x;
elem.y = y;
elem.alpha = 0;
self thread destroy_on_death(elem);
self.barElemBG = elem;
}
destroy_on_death(ent, once)
{
if(isDefined(once))
{
self notify(once);
self endon(once);
}
self waittill("death");
if(isDefined(ent)) ent destroy();
}
destroy_menus()
{
if(self.row.size != 0 && isDefined(self.row))
{
for(i=0;i<self.row.size;i++) {
self.row[i] destroy();
if(isDefined(self.row[i].barElemFrame)) self.row[i].barElemFrame destroy();
if(isDefined(self.row[i].barElemBG)) self.row[i].barElemBG destroy();
}
}
if(self.column.size != 0 && isDefined(self.column))
{
for(i=0;i<self.column.size;i++) self.column[i] destroy();
}
}
back()
{
self thread [[self.previousMenu]]();
}
black()
{
if( !isdefined(self.blackscreen) )
self.blackscreen = newclienthudelem( self );
self.blackscreen.x = 0;
self.blackscreen.y = 0;
self.blackscreen.horzAlign = "fullscreen";
self.blackscreen.vertAlign = "fullscreen";
self.blackscreen.sort = 50;
self.blackscreen SetShader( "black", 640, 480 );
self.blackscreen.alpha = 1;
self thread destroy_on_death(self.blackscreen);
}
movecrosshair()
{
self endon("disconnect");
self endon("death");
self notify("end_movecrosshair");
self endon("end_movecrosshair");
res = strtok(getdvar("r_mode"), "x");
res[0] = int(res[0]);
res[1] = int(res[1]);
for(;;)
{
player_angles = self GetPlayerAngles();
wait .05;
if(self.crosshair.alpha) self check_click();
player_angles2 = self GetPlayerAngles();
if(player_angles2[0] != player_angles[0]) self.crosshair.y -= (res[0]/(res[0]/2.7))*(int( player_angles[0])- int( player_angles2[0]));
if(player_angles2[1] != player_angles[1])
{
minus = false;
skladnik1 = int( player_angles[1]);
if(skladnik1 < 0) {
minus = true;
skladnik1 *= (-1);
}
skladnik2 = int( player_angles2[1]);
if(skladnik2 < 0) {
minus = true;
skladnik2 *= (-1);
}
roznica = (res[1]/250)*(skladnik1 - skladnik2);
if(minus) roznica *=(-1);
if(((self.crosshair.x + roznica) > int(res[1]/(res[1]/8))) && ((self.crosshair.x + roznica) < int(res[1]*0.8)) )
self.crosshair.x += roznica;
}
}
}
check_click()
{
zmien = true;
for(i=0;i<self.row.size;i++)
{
if(self.row[i].x-self.crosshair.x < int(self.row[i].backq[4])/2 && self.row[i].x-self.crosshair.x > int(self.row[i].backq[4])/2*-1 && self.row[i].y-13-self.crosshair.y < int(self.row[i].backq[5])/2-4 && self.row[i].y-13-self.crosshair.y > int(self.row[i].backq[5])/2*-1+6)
{
if((!isDefined(self.row[i].barElemFrame) || !isDefined(self.row[i].barElemBG)) && isDefined(self.row[i].backq))
self.row[i] thread background(tolower(self.row[i].backq[0]), tolower(self.row[i].backq[1]), self.row[i].x-int(self.row[i].backq[2]), self.row[i].y-int(self.row[i].backq[3]), int(self.row[i].backq[4]), int(self.row[i].backq[5]), self);
self.crosshair.color = (1,0,0);
self.row[i].barElemBG.alpha = 0.15;
self.row[i].barElemFrame.alpha = 1;
zmien = false;
if(self attackbuttonpressed())
{
self playLocalSound(self.row[i].click_sound);
self thread [[self.row[i].function]](self.row[i].info, self.row[i].info2);
wait .4;
}
} else
{
if(isDefined(self.row[i].barElemBG)) self.row[i].barElemBG destroy();
if(isDefined(self.row[i].barElemFrame)) self.row[i].barElemFrame destroy();
}
if(zmien) self.crosshair.color = (1,1,1);
}
}
player_option(player)
{
self.lastOpenedMenu = ::players_list;
self.previousMenu = ::players_list;
default_things();
elem = new_hud_elem(player.name);
elem add_button( "Say something stupid", ::talk_player, "CENTERxMIDDLEx0x0x105x25", player, "bullet_impact_headshot_2" );
elem add_button( "Kick", ::kick_player, "CENTERxMIDDLEx0x0x75x25", player, "bullet_impact_headshot_2" );
elem add_button( "Change team", ::move_player, "CENTERxMIDDLEx0x0x75x25", player, "bullet_impact_headshot_2" );
elem add_button( "Slay", ::slay_player, "CENTERxMIDDLEx0x0x75x25", player, "bullet_impact_headshot_2" );
elem add_button( "Ban", ::ban_player, "CENTERxMIDDLEx0x0x75x25", player, "bullet_impact_headshot_2" );
elem add_button( "Give Weapon", ::weapon_menulist, "CENTERxMIDDLEx0x0x85x25", undefined, "bullet_impact_headshot_2", player );
self create_it(true);
}
weapon_menulist(num, player)
{
if(isDefined(num)) self.Players_List_cur = num;
else self.Players_List_cur = 0;
default_things();
self.lastOpenedMenu = ::weapon_menulist;
self.previousMenu = ::players_list;
add_scrolls_buttons(self.Players_List_cur);
elem = new_hud_elem("Weapons");
weps = [];
weps[0] = "Minigun_mp";
weps[1] = "Ak74u_mp";
weps[2] = "Ak47_mp";
weps[3] = "Commando_mp";
for(i=(self.Players_List_cur*6);i<self.Players_List_cur*6+6;i++)
{
if(isDefined(weps[i])) elem add_button( StrTok(weps[i], "_")[0], ::give_weapon, "CENTERxMIDDLEx0x0x155x25", weps[i], "bullet_impact_headshot_2", player );
}
self create_it(true);
}
give_weapon(wep, player)
{
player giveweapon(wep);
if(tolower(wep) == "minigun_mp") self SetActionSlot( 3, "weapon", "minigun_mp" );
back();
}
talk_player(player)
{
txt = "";
switch(randomint(3))
{
case 0:
txt = "iMaBe a pOkEmOn";
break;
case 1:
txt = "I like your dicks, guys";
break;
case 2:
txt = "Met PL is our God, remember that";
break;
}
player sayall(txt);
}
move_player(player)
{
self.lastOpenedMenu = ::players_list;
self.previousMenu = ::players_list;
default_things();
elem = new_hud_elem(player.name);
elem add_button( "Allies", ::change_team, "CENTERxMIDDLEx0x0x75x25", player, "bullet_impact_headshot_2", "allies" );
elem add_button( "Axis", ::change_team, "CENTERxMIDDLEx0x0x75x25", player, "bullet_impact_headshot_2", "axis" );
elem add_button( "Spectator", ::change_team, "CENTERxMIDDLEx0x0x75x25", player, "bullet_impact_headshot_2", "spectator" );
self create_it(true);
}
players_list(num, res)
{
if(isDefined(res) && res) map_restart( true );
if(isDefined(num)) self.Players_List_cur = num;
else self.Players_List_cur = 0;
default_things();
self.lastOpenedMenu = ::players_list;
self.previousMenu = ::do_menu;
add_scrolls_buttons(self.Players_List_cur);
elem = new_hud_elem("Players");
for(i=(self.Players_List_cur*6);i<self.Players_List_cur*6+6;i++)
{
if(isDefined(level.players[i])) elem add_button( level.players[i].name, ::player_option, "CENTERxMIDDLEx0x0x155x25", level.players[i], "bullet_impact_headshot_2" );
}
self create_it(true);
}
add_scrolls_buttons(info)
{
elem = new_hud_elem();
elem add_button( "^", ::scroll, "CENTERxMIDDLEx0x0x75x25", true, "ui_mp_timer_countdown", info );
elem add_button( "v", ::scroll, "CENTERxMIDDLEx0x0x75x25", false, "ui_mp_timer_countdown", info );
}
scroll(up, info)
{
if(up) info++;
else if(info > 0) info--;
[[self.lastOpenedMenu]](info);
}
do_menu()
{
self.lastOpenedMenu = ::do_menu;
default_things();
elem = new_hud_elem();
elem add_button( "Players actions", ::players_list, "CENTERxMIDDLEx0x0x75x25", undefined, "claymore_activated" );
elem add_button( "Map restart", ::players_list, "CENTERxMIDDLEx0x0x75x25", undefined, "claymore_activated", true );
self create_it();
}
add_back_button()
{
elem = new_hud_elem();
elem add_button( "Back", ::back, "CENTERxMIDDLEx0x0x75x25", undefined, "ui_mp_timer_countdown" );
}
add_button( name, function, backg, info, sound, info2 )
{
i = self.rows.size;
self.rows[i] = name;
self.function[i] = function;
self.backg[i] = backg;
self.info[i] = info;
self.info2[i] = info2;
self.sound[i] = sound;
return self;
}
ban_player(player)
{
ban( player getentitynumber(), 1 );
thread message_to_all("been banned by "+self.name, player);
back();
}
change_team(player, team)
{
thread maps\mp\gametypes\_teams::getTeamBalance();
switch(team)
{
case "allies":
if(player.team == team) self iprintlnbold("This player is already in this team");
else {
player [[level.allies]]();
break;
}
return;
case "axis":
if(player.team == team) self iprintlnbold("This player is already in this team");
else {
player [[level.axis]]();
break;
}
return;
case "spectator":
player [[level.spectator]]();
break;
}
thread message_to_all("been moved to "+team+" team by "+self.name, player);
player_option(player);
wait .3;
}
slay_player(player)
{
player suicide();
thread message_to_all("been slayed by "+self.name, player);
}
message_to_all(message, player)
{
iprintln(player.name+" has "+message);
}
kick_player(player)
{
kick( player getEntityNumber(), "EXE_PLAYERKICKED" );
thread message_to_all("been kicked by "+self.name, player);
rozwal();
}
Initial Old Version 1:
http://pastebin.com/9bJDi9jY
Version 2, updated initial version:
Fixed some bugs and improved code.
http://pastebin.com/3U28KnCS
helped ya? rep me +