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Release ProMod Plugin
#51
(01-21-2012, 21:27)HIPPIE59 Wrote: Hello, I rented a server, I put the MW3promod.dll in my files, but nothing Chande, I typed the commands on my server "r_fov 80", "100 maxfps", but nothing, it works for hosts parties?
Otherwise, can you be a little clearer in the manipulation?

(01-22-2012, 10:35)HIPPIE59 Wrote: I wonder if it's possible to install this on a promod server unranked for rent?
If possible, could there be to have a tutorial that explains the steps to do?Tongue
Yes it is possible aslong as you have FTP access and are able to restart the server. First to use my plugin you need to install @Nukem's Addon on your server from here: http://www.itsmods.com/forum/Thread-Rele...addon.html

(01-22-2012, 08:56)EliteDriver Wrote: server with this addon???
95.141.32.144:27023
178.19.106.202:31060

See here: http://www.esl.eu/eu/mw3/forum/2683/2527...82/?page=2
[Image: azuw.jpg]
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#52
Ran into and interesting error this morning. I've been running Bonemind's ingame RCON v0.5.0 BETA along with the
Welcomer plugin by Tylerd86. The server ran for several days with out issue. Last night I added the ProMod plugin and woke up to this error :

[Image: memoryerror.JPG]

Hard disk had 770 GB free of 931 GB available

Ran a test involving 3 different server instances running at the same time.

The task manager image below was taken at the time of the error.

The highlighted server is running the Rcon, Welcomer and Promod Plugins.

The server above that is a Running the Rcon and Welcomer plugins only

The last server is a vanilla MW3 server.

NOTE: Server runs with 8 gigs of ram and was only at 28% at the time of the crash.

[Image: taskmanager.JPG]

There are only minor memory differences between the 3 servers but you can see that the server running the Promod plugin is not displayed as iw5mp_server in the task manager description while the other two servers are.
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#53
Please , just if you can, so to help all.
If you can do this , when a client enter him need to do only !promod
and he have : r_fog 0 - Maxfps 0- FX_drawclouds 0 cg_fov 80
cg_brass 0
Thanks in advantage
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#54
(01-22-2012, 22:23)DwnInIt Wrote: Ran into and interesting error this morning. I've been running Bonemind's ingame RCON v0.5.0 BETA along with the
Welcomer plugin by Tylerd86. The server ran for several days with out issue. Last night I added the ProMod plugin and woke up to this error :

Not sure what's the problem. Did you try to run it only with ProMod Plugin? Not sure if there is a memory limit. Maybe @Nukem knows more.

(01-23-2012, 01:15)ninjadx Wrote: Please , just if you can, so to help all.
If you can do this , when a client enter him need to do only !promod
and he have : r_fog 0 - Maxfps 0- FX_drawclouds 0 cg_fov 80
cg_brass 0
Thanks in advantage
Yes, I will add that soon.
[Image: azuw.jpg]
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#55
(01-23-2012, 07:45)zxz0O0 Wrote: Not sure what's the problem. Did you try to run it only with ProMod Plugin? Not sure if there is a memory limit. Maybe @Nukem knows more.

I'll run it over night tonight.

Another observation. If you force the cg_scoreboardPingText "1" on connect, then a player who leaves the server and goes directly to a lobby match will still be able to view the ping text. May not be a big deal but thought it worth mentioning. May be the same with other dvars but didn't have time to test.



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#56
(01-23-2012, 08:15)DwnInIt Wrote:
(01-23-2012, 07:45)zxz0O0 Wrote: Not sure what's the problem. Did you try to run it only with ProMod Plugin? Not sure if there is a memory limit. Maybe @Nukem knows more.

I'll run it over night tonight.

Another observation. If you force the cg_scoreboardPingText "1" on connect, then a player who leaves the server and goes directly to a lobby match will still be able to view the ping text. May not be a big deal but thought it worth mentioning. May be the same with other dvars but didn't have time to test.

Yes that is true and works with most dvars. But that's how the game works, can't do anything to make it reset.
[Image: azuw.jpg]
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#57
(01-23-2012, 01:15)ninjadx Wrote: Maxfps 0

There can be max fps 0!
Then they are jumping fps.
It should be maxfps 125, but it is only 0-100 so I must be:
maxfps 100 + command on !maxfps 0-100
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#58
(01-23-2012, 14:56)gato Wrote:
(01-23-2012, 01:15)ninjadx Wrote: Maxfps 0

There can be max fps 0!
Then they are jumping fps.
It should be maxfps 125, but it is only 0-100 so I must be:
maxfps 100 + command on !maxfps 0-100

Yes when I add it I will set it to 100. Also if you look on the first page I added an option to forbid players changing maxfps to 0.
[Image: azuw.jpg]
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#59
(01-20-2012, 20:03)zxz0O0 Wrote: [Image: 2012012000001t.jpg]

Original:
[Image: 2012012000002.jpg]


Updated the plugin to version 1.1 Nyan Cat

what parameters/values should i set for obtain an image like that??
thanks for reply!
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#60
(01-23-2012, 18:10)redevildark Wrote: what parameters/values should i set for obtain an image like that??
thanks for reply!
!r_fog 0
!fx_drawclouds 0
!fov 90
!ftweakenable 1
!ftweakbrightness (not sure what value, maybe 0.5)
!ftweakcontrast (not sure what value)
[Image: azuw.jpg]
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