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I welcome all.
A skilled help is very needed in the decision of one problem.
Here my file of configuration of sv_config.ini the directory of addon.
[DVARS]
CompetitiveMod=0
forceClientDvars=cg_fov "90",cg_fovscale "1.125",r_normalmap "default",r_fog "0",r_filmtweakenable "1",r_filmtweakdarktint "1.8 1.8 2",r_filmtweakcontrast "1.25",r_filmtweakbrightness "0.02",r_filmtweakdesaturation "0",r_filmtweaklighttint "0.8 0.8 1",cg_crosshairEnemyColor "0",cg_scoreboardPingText "1",cg_scoreboardMyColor "0 0 0 0",cg_scoreboardWidth "430",cg_scoreboardBannerHeight "20",cg_scoreboardHeaderFontScale "0.25",waypointIconHeight "13.37",waypointIconWidth "13.37",compassObjectiveSize "13",compassFriendlyHeight "10",compassFriendlyWidth "10"
//forbiddenClientDvars=
AllowFPSUnlock=1
ThrowbackEnabled=0
SentryEnabled=0
But after included in a game for me the effects of smoke, wind, flying leaves and scraps of paper are the same present on map.
In order that it to disconnect me it is necessary anew to form team !promod further to enter the commands of type !r_fog 0, !ftweakEnable 1, !ft 4 and in the end in order that to improve quality of models of weapon and technique command !r_normalmap default.
Weather effects disappear in the beginning next round.
Question:
How I must do so that all these parameters were loaded automatically at the beginning of game for those who calls on a server and for me also and weather effects were turned off by default?
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@zxz: don't worry about it, I'm just stating that people shouldn't expect a ping decrease just because they have higher max packets, they should however expect better bullet registry.
Is "g_antilag 0" already in effect? I've been putting it in my ini just for good measure but I'm not even positive if it works... lol.
Are the crashes your referring to the ones that "restart" the server, and do not fully crash it? That tends to be my experience.
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Also it would be nice to remove sound when aiming and walking.