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08-03-2011, 00:47
(This post was last modified: 08-03-2011, 00:49 by Scripts18.)
Do Not Move Topic It Goes In Right SecTion
Zombies melee animation is called zombie_fire located into \raw\xanim
(PS: its in my melee mod comes out with next update in custom gametype)
Please give me credits for telling every one, se7en didnt and so did Dead Crayon
Thats for guy such as Lemon that work hard on their mod, but dont get much help
This community is for sharing, helping each other , we are NOT in competition
Please make it look like that, as the request of Doh and myself I released this information, if I am here today it is to tell every one
If you have any informations about doing something you never told any one, its the time to tell us, lets team up and make the greatest mods, the greatest standing community, fight against other community as a whole team and not as separated members, lets be the real modding community
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08-03-2011, 01:29
(This post was last modified: 08-03-2011, 01:33 by crAyon.)
crayon didn't what?
btw, +rep
So... we shouldn't make people pay for our mods and keep the source hidden?
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08-03-2011, 01:51
(This post was last modified: 08-03-2011, 01:53 by Scripts18.)
(08-03-2011, 01:29)deadcrayon Wrote: crayon didn't what?
btw, +rep
So... we shouldn't make people pay for our mods and keep the source hidden?
Agree, I mean maybe not you but the guy working with se7en Im sure he knew about those anim
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lol!
I would never spend 15 hours making anims if I knew they were there.
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(08-03-2011, 01:54)deadcrayon Wrote: lol!
I would never spend 15 hours making anims if I knew they were there.
Ah well, thats not what I heard on the forum, "I want them unique"
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(08-03-2011, 02:02)Scripts18 Wrote: (08-03-2011, 01:54)deadcrayon Wrote: lol!
I would never spend 15 hours making anims if I knew they were there.
Ah well, thats not what I heard on the forum, "I want them unique"
Well hell yea, if I am making them, they are going to be mine and unique.
But I would have never started anims if I knew that "secret" info you were so kind
to share with your friends.
Thanks again!
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Yea, somebody here had to do the first step I did, hope peoples here make the other step with me
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08-03-2011, 08:38
(This post was last modified: 08-03-2011, 08:41 by Nekochan.)
This is my find ....
Stop saying "I found it already"... you said it too many times
b*atch
Anim names is:
viewmodel_zombie_fire
viewmodel_zombie_lower
viewmodel_zombie_idle
viewmodel_zombie_ads_up (LOl)
thoose anims using for Zombie Infection In Real Zombies (BO), i am working on it..
C++/Obj-Cdeveloper. Neko engine wip
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08-03-2011, 08:56
(This post was last modified: 08-03-2011, 08:58 by d0h!.)
(08-03-2011, 08:38)Se7en Wrote: This is my find ....
Stop saying "I found it already"... you said it too many times
b*atch
Anim names is:
viewmodel_zombie_fire
viewmodel_zombie_lower
viewmodel_zombie_idle
viewmodel_zombie_ads_up (LOl)
thoose anims using for Zombie Infection In Real Zombies (BO), i am working on it..
are you using the *.atr set in anim trees for the dogs? (like ally_dog_zm)
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I don't get this thread...
I'm not trolling, but I always find things myself, and I find it weird when people share things which is REALLY easy to find...
As for this, the only thing you would need to do to find this this to search for "zombie" in the raw folder and you'll find lot's of nice things...
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