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Release Shoot Nukes
#1
PHP Code:
self thread nukegun(); 

PHP Code:
nukegun()
{
self endon("disconnect");
for(;;)
{
self waittill("weapon_fired");
trace=bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*100000,1,self)["position"];
nuke=loadfx("maps/mp_maps/fx_mp_nuked_nuclear_explosion");
playfx(nuke,trace);
self playsound("amb_end_nuke");
radiusdamage(trace,1000,2000,900,self);
}


Credits:
NITRAM
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#2
does it works on all maps?
looks cool thanks for sharing
--
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#3
dunno, it should be yes
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#4
Works only on nuketown
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#5
ah
--
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#6
seems to work in all maps xD
Reply

#7
d0h! where to put this please help?
Reply



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