Thread Rating:
  • 6 Vote(s) - 4.33 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Release Teleporter
#21
would be awsome the other way arround

so that an admin can call players to him

!summon <playernamd>

or

!CallPlayer <playername>
Had a life, Got a modem..
Reply

#22
great idea except iv'e no idea where x,y,z is lol.
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]

Reply

#23
(03-08-2012, 16:32)hillbilly Wrote: great idea except iv'e no idea where x,y,z is lol.

x, y, z is where you are when you type "!savepos".
shows on your monitor.

if there's a map location that you want to return to frequently, first go there, use !savepos, write down the x, y, z co-ordinates and use them to go back there.

if that's too difficult/complicated just use !savepos and !loadpos.
too easy and very very cool.
great plugin @Nukem!

Fuck yea!
[Image: c2ship5_sig.png]
Reply

#24
Is it possible, that u can make it, that you can teleport other users with Client ID or name to X X X or to my position?
Reply

#25
is it possible to make custom spawnpoints LOL, just print current position, make "if" for different map. And add "teleport" to onPlayerConnect thing?
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Reply

#26
(03-08-2012, 21:32)Se7en Wrote: is it possible to make custom spawnpoints LOL, just print current position, make "if" for different map. And add "teleport" to onPlayerConnect thing?

Do you mean something like that (Thats a VB 2010 format and dont works and and and.. Big Grin):
If mp_seatown Then
respawnpoint="558 14236 1254"
End If

If you use onPlayerConnect, it will only work at connect, and not at respawning.
Reply

#27
(03-08-2012, 21:46)choppson Wrote:
(03-08-2012, 21:32)Se7en Wrote: is it possible to make custom spawnpoints LOL, just print current position, make "if" for different map. And add "teleport" to onPlayerConnect thing?

Do you mean something like that (Thats a VB 2010 format and dont works and and and.. Big Grin):
If mp_seatown Then
respawnpoint="558 14236 1254"
End If

If you use onPlayerConnect, it will only work at connect, and not at respawning.

@Nukem , could you make onSpawnPlayer then?
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Reply

#28
sounds simple enough , not touching it myself as mw3 is fail with out tools :/ but im really suprised @ how much work you guys are putting in to this game to keep it alive , props to all you peoples Smile
Reply

#29
I want what @SE7EN said. That would be sooo sweeet
Reply

#30
Yes, the Spawnpoint were very nice!
but like Se7en said, that if that map, that position, if the other map the other position..

I think its hard, because you must edit all spawn points, because there are more then one...
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
  Help Teleporter error CJGreenLabel 12 7,288 11-05-2012, 13:17
Last Post: CJGreenLabel
  [Request] Teleporter hillbilly 4 3,521 09-03-2012, 14:14
Last Post: [Z00MBY] Alex
  [Request] User teleporter alex2477 2 2,604 03-18-2012, 20:32
Last Post: CJGreenLabel
Tongue [Release] Cool Teleporter Spots rawr-saours 8 6,642 03-16-2012, 01:41
Last Post: sac0o01

Forum Jump:


Users browsing this thread:
2 Guest(s)

Forum Powered By MyBB, Theme by © 2002-2024 Melroy van den Berg.