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Release kProMod 5 *updated 2013*
#91
added different models there so u cant see thru it

hanoi / grid / crisis etc
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#92
(08-12-2011, 15:21)koil Wrote: added different models there so u cant see thru it

hanoi / grid / crisis etc

Thanks for the response, VURY INTERESTING.
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#93
might have missed a rail going to fix it up now
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#94
just ninja updated it

fixed railing in crisis apparently there was another..
fixed spectate spawning (i think) not rly a problem..




ppl wont have to dl anything as its server side files, server uploader can just paste over your old shit when you could be bothered, resync/restart and its done, its nothing major anyways.



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#95
I love how you constantly update stuff. With xKMod virtually every release is bugged in some way and it takes him a while to fix :/
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#96
thats cuz i play the shit out of it as well as 100's of other people, we dont like bugs <3 its been downloaded like 1000 times from my website
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#97
updated 1.2.. just basically optimized it..
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#98
I <3 your mod Nyan Cat
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#99
<3 <3
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~> 1.3 is released with bug fixes, the file name is the same as 1.2 dont change it, its meant to be like that to save re-downloading client side files.
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