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07-03-2011, 23:18
(This post was last modified: 07-04-2011, 00:18 by XeroK.)
Hey guys !
I believe you deserve to know what I'm currently working on.
1. Class switch exploit on public servers: It was a dumb mistake which has now been fixed
2. Weapon balance: Every single weapon is being balanced, main used weapons have already been balanced, I'll later post a damage chart so you'll see what has changed.
3. Bullet penetration: Bullet penetration has been reduced, it was excessive because the Hardened pro was given to players
4. "mr_rating" command: You'll now be able to change the MR rating to anything you like
5. Ready-up period improvements: The inflicted damage logging was gone and is now back, and the competitive mode you're playing on is now shown near to the mod's name while in ready-up
6. Maptweaks: Different tweaks depending on the map you're playing
7. Classes menu: I'm putting this as the last item because I simply don't manage to get it to work properly on my own. I'll start seeking for help for this.
EDIT: Almost forgot, the max FPS are now 250 (:
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there is no way to remove the specular map with modtools? :/
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when you shot and let the awp fix remove the scope and scope in again , your character walks slowly , ( same speed as adsing )
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Can you give details of the match configs? I just played one with CEVO rules which I thought was mr13, but we tied 10-10.
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In the ready-up mode, from eslmatch mode, i still have to do FAST-RESTART. The score in ready-up modus wont go back to 0-0 when all ready up!
Bug only on eslmatch mode? didnt try the other ones...
And i cant change weapon, in the 6 sec strat time in the beginning of each round. Also in eslmatch mode...
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did you solve the problem of ready up system with the democlient bot in the next version ?
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please give a link xk mod 2.3