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Request Dead bodies "flying"
#1
Lightbulb 
Can anybody help me to make this?

Watch from 0:58-> to 1:01


So if you die, your body going to the "heaven" Big Grin

I think this will be a good function to me Happy cry and for the zombie modes Troll
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#2
phys_gravity 99 Dumb Bitch
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#3
(06-09-2012, 22:02)The Clay Man Wrote: phys_gravity 99 Dumb Bitch

But this is also working with players who haven't died. And also working with weapons, grenades and packages.

I want to set it only for the dead bodies.
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#4
(06-09-2012, 22:05)TheRaZ Wrote:
(06-09-2012, 22:02)The Clay Man Wrote: phys_gravity 99 Dumb Bitch

But this is also working with players who haven't died. And also working with weapons, grenades and packages.

I want to set it only for the dead bodies.

g_gravity for the players who haven't died and i am not sure, why dont u try it out?
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#5
(06-09-2012, 22:07)The Clay Man Wrote:
(06-09-2012, 22:05)TheRaZ Wrote:
(06-09-2012, 22:02)The Clay Man Wrote: phys_gravity 99 Dumb Bitch

But this is also working with players who haven't died. And also working with weapons, grenades and packages.

I want to set it only for the dead bodies.

g_gravity for the players who haven't died and i am not sure, why dont u try it out?

Already tried out, my weapon went to the sky, but my body isn't, it is still on the ground.
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#6
You *could* hook the function which does the ragdoll and use physLaunchServer on the cloned body and put a rediculous value, give me a moment to find it. But then again, it'd throw the body up pretty high..... You could just do a simple moveTo...

EDIT - Just tried, cloned bodies don't seem to be affected by any commands, it's probably just a DVAR..
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
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#7
(06-10-2012, 02:55)master131 Wrote: You *could* hook the function which does the ragdoll and use physLaunchServer on the cloned body and put a rediculous value, give me a moment to find it. But then again, it'd throw the body up pretty high..... You could just do a simple moveTo...

EDIT - Just tried, cloned bodies don't seem to be affected by any commands, it's probably just a DVAR..

phys_gravity 99 works for black ops why not mw2??
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#8
This is a typical 1337 haxor infection dvar for console players. Just made a quick google and on the first result I see setClientDvar( "phys_gravity_ragdoll", "999" );
[Image: azuw.jpg]
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#9
(06-10-2012, 02:55)master131 Wrote: You *could* hook the function which does the ragdoll and use physLaunchServer on the cloned body and put a rediculous value, give me a moment to find it. But then again, it'd throw the body up pretty high..... You could just do a simple moveTo...

EDIT - Just tried, cloned bodies don't seem to be affected by any commands, it's probably just a DVAR..

You can use "StartRagDoll" on them and I think that "scriptModelPlayAnim" too.
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#10
Thanks for all the helps,

zxz0O0 is the winner with:
Code:
setClientDvar( "phys_gravity_ragdoll", "999" );

He have won an OMA pack.

"Nub" question: what "infection dvar" means?
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