Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Request King-Of-The-Hill Mod
#1
hey guys I have the bunkercode for a KOTH Mod on Firing Range:
Code:
level.bunkerList[0] = createBlock((430.941, 864.267, 203.125), (0, 0, 0));
level.bunkerList[1] = createBlock((430.941, 864.267, 230.25), (0, 0, 0));
level.bunkerList[2] = createBlock((395.3, 877.16, 203.125), (0, 0, 0));
level.bunkerList[3] = createBlock((329.471, 920.534, 203.452), (0, 0, 0));
level.bunkerList[4] = createBlock((329.471, 920.534, 230.577), (0, 0, 0));
level.bunkerList[5] = createBlock((365.112, 924.361, 203.125), (0, 0, 0));
level.bunkerList[6] = createBlock((235.075, 714.125, 45.7592), (0, 0, 0));
level.bunkerList[7] = createBlock((254.103, 779.027, 46.3055), (0, 0, 0));
level.bunkerList[8] = createBlock((384.899, 833.964, 60.125), (0, 0, 0));
level.bunkerList[9] = createBlock((349.258, 850.939, 60.125), (0, 0, 0));
level.bunkerList[10] = createBlock((391.203, 830.325, 92.8228), (0, 0, 0));
level.bunkerList[11] = createBlock((355.562, 850.431, 87.25), (0, 0, 0));
level.bunkerList[12] = createBlock((391.203, 830.325, 119.948), (0, 0, 0));
level.bunkerList[13] = createBlock((4.3113, 930.413, 5.125), (0, 0, 0));
level.bunkerList[14] = createBlock((453.165, 1133.18, 193.125), (0, 90, 0));
level.bunkerList[15] = createBlock((567.49, 1078.11, 193.125), (0, 105, 0));
level.bunkerList[16] = createBlock((542.653, 1107.56, 195.125), (0, 105, 0));
level.bunkerList[17] = createBlock((509.24, 1127.55, 230.125), (0, 105, 0));
level.bunkerList[18] = createBlock((454.766, 1133.32, 220.25), (0, 105, 0));
level.bunkerList[19] = createBlock((530.364, 1095.96, 238.356), (0, 105, 0));
level.bunkerList[20] = createBlock((557.279, 1066.81, 242.494), (0, 105, 0));
level.bunkerList[21] = createBlock((886.997, 1562.04, -8.61308), (0, 105, 0));
level.bunkerList[22] = createBlock((898.199, 1601.45, -15.2831), (0, 105, 0));
level.bunkerList[23] = createBlock((573.785, 1092.8, 216.179), (0, 105, 0));
level.bunkerList[24] = createBlock((608.13, 1101.32, 199.213), (0, 105, 0));
level.bunkerList[25] = createBlock((645.664, 1099.25, 183.766), (0, 105, 0));
level.bunkerList[26] = createBlock((681.088, 1100.56, 168.974), (0, 105, 0));
level.bunkerList[27] = createBlock((720.177, 1092.73, 154.787), (0, 105, 0));
level.bunkerList[28] = createBlock((457.918, 1155.76, 110.742), (0, 105, 0));
level.bunkerList[29] = createBlock((758.834, 1086.31, 144.476), (0, 105, 0));
level.bunkerList[30] = createBlock((795.75, 1076.39, 132.566), (0, 105, 0));
level.bunkerList[31] = createBlock((834.396, 1070.17, 120.056), (0, 105, 0));
level.bunkerList[32] = createBlock((1033.22, 984.174, 94.125), (0, 105, 0));
level.bunkerList[33] = createBlock((1006.22, 963.945, 109.775), (0, 105, 0));
level.bunkerList[34] = createBlock((973.007, 949.898, 112.221), (0, 105, 0));
level.bunkerList[35] = createBlock((940.592, 932.865, 110.261), (0, 105, 0));
level.bunkerList[36] = createBlock((994.9, 989.193, 86.0022), (0, 105, 0));
level.bunkerList[37] = createBlock((959.242, 999.454, 89.427), (0, 105, 0));
level.bunkerList[38] = createBlock((899.034, 1599.01, 0.367196), (0, 105, 0));
level.bunkerList[39] = createBlock((1201.46, 1651.96, 98.068), (0, 105, 0));
level.bunkerList[40] = createBlock((1234.36, 1624.41, 100.248), (0, 105, 0));
level.bunkerList[41] = createBlock((1279.36, 1600.1, 103.667), (0, 105, 0));
level.bunkerList[42] = createBlock((1186.03, 482.364, -128), (0, 105, 0));
level.bunkerList[43] = createBlock((1184.58, 500.556, -126.21), (0, 105, 0));
level.bunkerList[44] = createBlock((1173.43, 517.397, -118.649), (0, 105, 0));
level.bunkerList[45] = createBlock((1166.82, 534.208, -117.687), (0, 105, 0));
level.bunkerList[46] = createBlock((1165.66, 552.481, -115.115), (0, 105, 0));
level.bunkerList[47] = createBlock((1165.1, 570.911, -112.405), (0, 105, 0));
level.bunkerList[48] = createBlock((1159.35, 589.143, -103.605), (0, 105, 0));
level.bunkerList[49] = createBlock((1159.61, 603.063, -87.9551), (0, 105, 0));
level.bunkerList[50] = createBlock((1158.12, 622.142, -75.8475), (0, 105, 0));
level.bunkerList[51] = createBlock((1157.82, 640.643, -72.0726), (0, 105, 0));
level.bunkerList[52] = createBlock((1165.26, 662.114, -61.5612), (0, 105, 0));
level.bunkerList[53] = createBlock((1157.57, 673.125, -45.9109), (0, 105, 0));
level.bunkerList[54] = createBlock((1157.37, 692.549, -35.7109), (0, 105, 0));
level.bunkerList[55] = createBlock((1154.32, 704.271, -20.0606), (0, 105, 0));
level.bunkerList[56] = createBlock((1128.98, 705.807, -4.41023), (0, 105, 0));
level.bunkerList[57] = createBlock((1117.63, 722.244, 7.02855), (0, 105, 0));
level.bunkerList[58] = createBlock((1109.54, 739.551, 18.3425), (0, 105, 0));
level.bunkerList[59] = createBlock((1097.72, 755.861, 29.4983), (0, 105, 0));
level.bunkerList[60] = createBlock((1087.57, 772.618, 39.7645), (0, 105, 0));
level.bunkerList[61] = createBlock((1077.04, 789.275, 53.1159), (0, 105, 0));
level.bunkerList[62] = createBlock((1066.36, 805.89, 67.0093), (0, 105, 0));
level.bunkerList[63] = createBlock((1055.53, 822.466, 79.9546), (0, 105, 0));
level.bunkerList[64] = createBlock((1044.97, 839.112, 93.0475), (0, 105, 0));
level.bunkerList[65] = createBlock((1034.38, 855.752, 107.023), (0, 105, 0));
level.bunkerList[66] = createBlock((1023.91, 872.425, 120.886), (0, 105, 0));
level.bunkerList[67] = createBlock((1014.2, 889.3, 133.875), (0, 105, 0));
level.bunkerList[68] = createBlock((1007.15, 907.235, 120.869), (0, 105, 0));
level.bunkerList[69] = createBlock((1299.84, 1383.46, -3.95056), (0, 105, 0));
level.bunkerList[70] = createBlock((1296.79, 1378.77, 52.097), (0, 105, 0));
level.bunkerList[71] = createBlock((544.11, 1625, -18.8511), (0, 105, 0));
level.bunkerList[72] = createBlock((556.83, 1596.17, -19.02), (0, 105, 0));
level.bunkerList[73] = createBlock((1044.52, 1503.76, 100.723), (0, 105, 0));
level.bunkerList[74] = createBlock((1060.74, 1471.74, 104.125), (0, 105, 0));
level.bunkerList[75] = createBlock((1047.49, 1502.38, 129.473), (0, 105, 0));
level.bunkerList[76] = createBlock((1034.54, 1480.08, 156.598), (0, 105, 0));
level.bunkerList[77] = createBlock((918.524, 964.1, 114.832), (0, 105, 0));
level.bunkerList[78] = createBlock((974.781, 987.622, 135.4), (0, 105, 0));
level.bunkerList[79] = createBlock((1037.16, 1016.94, 119.801), (0, 105, 0));
level.bunkerList[80] = createBlock((-891.959, 797.341, -36.8865), (0, -165, 0));
level.bunkerList[81] = createBlock((-913.399, 754.228, -37.0581), (0, -165, 0));
level.bunkerList[82] = createBlock((-877.716, 1976.17, -55.7805), (0, 0, 0));
level.bunkerList[83] = createBlock((-902.178, 1988.62, -56.607), (0, 0, 0));
level.bunkerList[84] = createBlock((-882.426, 1960.33, -40.1302), (0, 0, 0));
level.bunkerList[85] = createBlock((-901.591, 1966.01, -33.4504), (0, 0, 0));
level.bunkerList[86] = createBlock((-909.466, 1950.32, -17.8001), (0, 0, 0));
level.bunkerList[87] = createBlock((-876.071, 1950.96, -24.4798), (0, 0, 0));
level.bunkerList[88] = createBlock((-854.27, 1981.64, -55.7636), (0, 0, 0));
level.minigunList[0] = createMinigun((514.058, 1134.64, 247.25), (0, 48.7238, 0));
level.minigunList[1] = createMinigun((609.518, 1632.2, -7.875), (0, 42.4683, 0));
level.minigunList[2] = createMinigun((-928.547, 800.985, -21.7178), (0, 49.4344, 0));

Do you think it would be kool? if so make it Smile
RTD V2.7 RELEASE STATUS: Rolls Finished, debugging
Reply

#2
Maybe a screenshot or vid?
Reply

#3
Ever heard of "Headquarters"-gamemode?

Also Domination is a bit like that.
Reply

#4
(01-11-2011, 21:45)SuperNovaAO Wrote: Ever heard of "Headquarters"-gamemode?

Also Domination is a bit like that.


Yeah but I was think ONE spot that everyone tries to take and you respawn and anything..
RTD V2.7 RELEASE STATUS: Rolls Finished, debugging
Reply

#5
(01-12-2011, 04:32)superbomb17 Wrote:
(01-11-2011, 21:45)SuperNovaAO Wrote: Ever heard of "Headquarters"-gamemode?

Also Domination is a bit like that.


Yeah but I was think ONE spot that everyone tries to take and you respawn and anything..
It is some kind of gametype like GTNW in MW2...It is a good idea to make this mod...

[Image: wyipjqo9qon7rc2v1lo.jpg]
Reply

#6
not hard I think,

just spawn 1 flag with a capture radius and a long capture time.
Master131 Will probably release his TF2 mod soon he has someting made similar to it!
--
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
  [Release] King of the Hill v1 SparkyMcSparks 40 18,718 10-25-2011, 17:13
Last Post: OrangePL
  [Release] Protect the King Eekhoorn 123 180,421 08-23-2011, 19:25
Last Post: surtek
  IM DA KING!!!!11!!!1! Arteq 4 2,965 08-17-2011, 15:35
Last Post: 4FunPlayin
  King is... iBanana 5 3,440 07-19-2011, 00:51
Last Post: JariZ
  Preview Protect the King v2,6b8 VIDEO Eekhoorn 7 4,546 06-28-2011, 21:37
Last Post: warhawk
  New Release King Arthur Collection, 50% off Steam 0 3,001 05-25-2011, 00:02
Last Post: Steam
  Preview Protect the King [EPICNESS] Eekhoorn 10 6,703 03-03-2011, 12:29
Last Post: alistair3149
  Now Available - King Arthur: The Druids Steam 0 2,219 02-03-2011, 19:00
Last Post: Steam

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum Powered By MyBB, Theme by © 2002-2024 Melroy van den Berg.