07-24-2011, 12:51
I need a tutorial about how to use this page.
Request Tutorial about models
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07-24-2011, 12:51
I need a tutorial about how to use this page.
07-24-2011, 12:55
me too, wasted yesterday a lot of time on this without results
07-24-2011, 17:12
this is cod5, but some moments is same as BO
http://wiki.treyarch.com/wiki/Importing_A_Custom_Model (07-24-2011, 17:12)Se7en Wrote: this is cod5, but some moments is same as BO How am I going to add collision? edit: And what is Lod?
lod - xmodelpart or surf
like viet_pig_LOD21(part) or viet_pig_lod01 (2) surf or part too u can not changing it, this is automaticly will created when u will create model (ROFLMAO, bad english) and collision with script ? spawnCollision(blablabla
07-25-2011, 11:34
(07-25-2011, 11:07)Se7en Wrote: lod - xmodelpart or surf There is a collision part in asset manager. I want them to have collision like the care packages. I don't want to add them later.
07-25-2011, 13:15
(07-24-2011, 18:43)Lemon Wrote:(07-24-2011, 17:12)Se7en Wrote: this is cod5, but some moments is same as BO @Se7ven: cod7 is modify cod5 engine to macth with steam platform (antipiracy ) @Lemon: A.Romo bind collision to model in HnS, i tried already to spwan model but not all are dislayed, in nuketown you can spawn woodfence and few other but not barricade_wood_barb 'cause is texture material i think i still try to put HnS model menu into easyBunkermaker for modding maps pourpose untill radiant release,also can be great for zombie mod spawn different objct with different healt to build barricade...... Dont forget that in BO you can fire through wall but not through some handrails
07-26-2011, 06:29
hey using this is it possible someone could make the knife from the spy in tf2 in maya and replace the normal knife in a mod?
07-30-2011, 05:46
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