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Request cash or money or bounty code
#1
Hey i need somebodys help on a ode for me zombie mod. i need a code where when you kill somebody you get money like 50 dollars and then you can buy something in the menu.
can somebody help me out plzBig GrinBig GrinBig Grin
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#2
you can modify _damage file ( callback_playerkilled() ), or waittil("killed_player");
also
Wrong section
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#3
moved to "Modding problems"
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#4
its very simple:
The variable you must define is
PHP Code:
self.money 
or another name (but self. on the beginning)

in _callbacksetup.gsc
PHP Code:
CodeCallback_PlayerKilled(eInflictoreAttackeriDamagesMeansOfDeathsWeaponvDirsHitLoctimeOffsetdeathAnimDuration)
{
    
self endon("disconnect"); 
you can put code like
PHP Code:
eAttacker.money eAttacker.money 50

This is to give the killer of the player 50 "Money".

Hope its all right Wink
Sorry for bad English Blush -> *GERMAN*
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#5
(10-31-2011, 13:19)gumpo03 Wrote: its very simple:
The variable you must define is
PHP Code:
self.money 
or another name (but self. on the beginning)

in _callbacksetup.gsc
PHP Code:
CodeCallback_PlayerKilled(eInflictoreAttackeriDamagesMeansOfDeathsWeaponvDirsHitLoctimeOffsetdeathAnimDuration)
{
    
self endon("disconnect"); 
you can put code like
PHP Code:
eAttacker.money eAttacker.money 50

This is to give the killer of the player 50 "Money".

Hope its all right Wink

actually if you followed the right tutorial: "Modding, The right way" you can do this without modifying any of the existing files just by defining "level.onPlayerKilled" and making a function for it

Code:
init()
{
    level.onPlayerKilled = ::onPlayerKilled;
}

onPlayerKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration )
{
    if( isDefined( eAttacker ) && isPlayer( eAttacker ) && eAttacker != self )
        eAttacker.money += 50;
}
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

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#6
but he didn't , because he followed the beginners tutorial Troll
fail itsmods is fail
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#7
(11-01-2011, 00:23)iAegle Wrote:
(10-31-2011, 13:19)gumpo03 Wrote: its very simple:
The variable you must define is
PHP Code:
self.money 
or another name (but self. on the beginning)

in _callbacksetup.gsc
CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration)
{
self endon("disconnect");[/php]
you can put code like
PHP Code:
eAttacker.money eAttacker.money 50

This is to give the killer of the player 50 "Money".

Hope its all right Wink

actually if you followed the right tutorial: "Modding, The right way" you can do this without modifying any of the existing files just by defining "level.onPlayerKilled" and making a function for it

Code:
init()
{
    level.onPlayerKilled = ::onPlayerKilled;
}

onPlayerKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration )
{
    if( isDefined( eAttacker ) && isPlayer( eAttacker ) && eAttacker != self )
        eAttacker.money += 50;
}

ok so like in init i would put
PHP Code:
level.onPlayerKilled = ::onPlayerKilled
and i can make a new thread called Cash or something and put something like
Code:
OnPlayerKilled()
{
    if( isDefined( player ) && isPlayer() && player != self )
        eAttacker.money += 50;
}
[/quote]
like something like that??
ok so i got a code and it works for the texts and stuff
heres code this was in point system thread:
Code:
Cash()
{
     self.money_text destroy();
     self.money_num destroy();
     //Money text
     self.money_text = newClientHudElem(self);
     self.money_text.alignX = "left";
     self.money_text.alignY = "bottom";
     self.money_text.horzAlign = "left";
     self.money_text.vertAlign = "bottom";
     self.money_text.alpha = 1;
     self.money_text.x = 5;
     self.money_text.y = -100;
     self.money_text.fontscale = 1.4;
     self.money_text.color = (0,0.6,0);
     self.money_text setText("$ ");
     //Money number
     self.money_num = newClientHudElem(self);
     self.money_num.alignX = "left";
     self.money_num.alignY = "bottom";
     self.money_num.horzAlign = "left";
     self.money_num.vertAlign = "bottom";
     self.money_num.x = 52;
     self.money_num.y = -100;
     self.money_num.alpha = 1;
     self.money_num.fontscale = 1.4;
     self.money_num.color = (0,0.6,0);
     self.money_num setValue(self.bounty);
}
PHP Code:
self.bounty 
This works but i need a code where when you kill someone you will get money without adding _callback(something).gsc i just need the cach thing to be in the _rank not anything else PleaseBig Grin

would this work
Code:
MonitorBounty()
{
    self endon("death");
    
    for(;;)
    {
        self waittill("human_kill");
        self.money += 50;
        wait .1;
    }
}
HuhHuhHuh

Reply

#8
ok so i did
Code:
MonitorBounty()
{
     self endon("death");
    
     for(;;)
     {
         self waittill("human_kill");
         self.money += 50;
         wait .1;
     }
}
and
PHP Code:
self waittill("kill"); 
but those didnt work and i tried
PHP Code:
eAttack.money eAttack.money 
PHP Code:
eAttack.money +=50 
and didnt work either so what can i do to make them ADD $50 dollars to my money when i kill someone
Reply

#9
self waittill("player_killed");
[Image: lQDUjba.jpg]
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#10
You don't have to make 2 hud elements just to show "$" and "value" .. you can just do

self.money_num = newClientHudElem(self);
self.money_num.alignX = "left";
self.money_num.alignY = "bottom";
self.money_num.horzAlign = "left";
self.money_num.vertAlign = "bottom";
self.money_num.x = 52;
self.money_num.y = -100;
self.money_num.alpha = 1;
self.money_num.fontscale = 1.4;
self.money_num.color = (0,0.6,0);
self.money_num.label = "$";
self.money_num setValue(self.bounty);
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

Reply



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