11-13-2011, 02:51
ok so i got the money to work but i need it to take away money when u use the menu and u gain money when u kill some one
here are the codes i have
and when u kill some one it doesnt add the money and idk how to make it so that when u get money u can buy something and if u dont have money it says u dont have enough money or something
here are the codes i have
PHP Code:
level waittill( "connected", player );
player.bounty = 0;
PHP Code:
player thread Cash();
PHP Code:
self thread Cash();
self thread MonitorBounty();
PHP Code:
MonitorBounty()
{
self endon("death");
for(;;)
{
self waittill("player_killed");
self.bounty += 50;
wait .1;
}
}
PHP Code:
Cash()
{
self.money_text destroy();
self.money_num destroy();
//Money text
self.money_text = newClientHudElem(self);
self.money_text.alignX = "left";
self.money_text.alignY = "bottom";
self.money_text.horzAlign = "left";
self.money_text.vertAlign = "bottom";
self.money_text.alpha = 1;
self.money_text.x = 5;
self.money_text.y = -100;
self.money_text.fontscale = 1.4;
self.money_text.color = (0,0.6,0);
self.money_text setText("$ ");
//Money number
self.money_num = newClientHudElem(self);
self.money_num.alignX = "left";
self.money_num.alignY = "bottom";
self.money_num.horzAlign = "left";
self.money_num.vertAlign = "bottom";
self.money_num.x = 13;
self.money_num.y = -100;
self.money_num.alpha = 1;
self.money_num.fontscale = 1.4;
self.money_num.color = (0,0.6,0);
self.money_num setValue(self.bounty);
}
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