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Request enivormental effects
#1
is it possible to make ur character have dust fly around him as where he walks so its noticeable?

i.e say the character walks forward a dust cloud follows him?
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#2
It's possible, but I am not sure about the dust part, there will have to be an FX with dust or someting.
Here's an example of novagas fallowing a player :

Code:
novabitch()
{
        self endon("death");
        self.campcounter = 0;
        for(;;)
        {
                self.myLastOrig = self.origin;
                wait 0.35;
                if(Distance(self.origin,self.myLastOrig)<20)
                {
                        self.campcounter++;
                        if(self.campcounter==5)
                        {
                                SpawnTimedFX(level.fx_tabun_1, self.origin);
                                self.campcounter = 0;
                        }
                        
                }
                else
                {
                        SpawnTimedFX(level.fx_tabun_1, self.origin);
                        self.campcounter = 0;
                }
        }
}
--
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#3
thanks, nova gas can do
Reply

#4
(01-17-2011, 12:50)Eekhoorn Wrote: It's possible, but I am not sure about the dust part, there will have to be an FX with dust or someting.
Here's an example of novagas fallowing a player :

Code:
novabitch()
{
        self endon("death");
        self.campcounter = 0;
        for(;;)
        {
                self.myLastOrig = self.origin;
                wait 0.35;
                if(Distance(self.origin,self.myLastOrig)<20)
                {
                        self.campcounter++;
                        if(self.campcounter==5)
                        {
                                SpawnTimedFX(level.fx_tabun_1, self.origin);
                                self.campcounter = 0;
                        }
                        
                }
                else
                {
                        SpawnTimedFX(level.fx_tabun_1, self.origin);
                        self.campcounter = 0;
                }
        }
}
What do i edit to make it on the player aswell
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