Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
The Annoying Riot Model
#1


mm, not really a mod but just a proof of concept.

*cough* Survival mode for MW2 with riot squad? :]

EDIT - Oops, wrong section, someone move to MW2 Mod Previews. :3
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
Reply

#2
Omg lol, you actually made it "crawl" instead of just playing the animation xD

Nice use of the moveto function!

Now make it play the riot shield animation, and attach a riot shield to the model.

Reply

#3
!!
Reply

#4
Riot shield animation? :/
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
Reply

#5
(11-26-2011, 12:04)master131 Wrote: Riot shield animation? :/

Take a look at multiplayer.atr Tongue

And follow Yamato's animation tutorial if you don't know how to do it
Reply

#6
(11-26-2011, 12:39)Rendflex Wrote:
(11-26-2011, 12:04)master131 Wrote: Riot shield animation? :/

Take a look at multiplayer.atr Tongue

And follow Yamato's animation tutorial if you don't know how to do it

I was first who found animation functions Fuck yea!
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Reply

#7
LOL, I tried it. The body is moving but the head is floating in the air. -.-
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
Reply

#8
(11-26-2011, 13:04)Se7en Wrote:
(11-26-2011, 12:39)Rendflex Wrote:
(11-26-2011, 12:04)master131 Wrote: Riot shield animation? :/

Take a look at multiplayer.atr Tongue

And follow Yamato's animation tutorial if you don't know how to do it

I was first who found animation functions Fuck yea!

Congratulations.


(11-26-2011, 13:07)master131 Wrote: LOL, I tried it. The body is moving but the head is floating in the air. -.-

Animate the head :p
Reply

#9
(11-26-2011, 13:07)master131 Wrote: LOL, I tried it. The body is moving but the head is floating in the air. -.-

maybe just attach ?
Code:
body.head = spawn("script_model", body.origin);
body.head setmodel( model );
body.head linkTO("j_head"); // or attach( model, "j_Head");

?
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Reply

#10
Nope, doesn't work. Attach does basically nothing and using link does not make the head move correctly with the anims.

[Image: 20111126231411.jpg]

EDIT - I adjusted the height of the head, it doesn't 'bounce' when the body does if you know what I mean (when you walk).
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
  Zombie model imchasinyou 7 6,785 07-31-2013, 01:11
Last Post: rotceh_dnih
  List of models that can be spawned? (Looking for C4 model) akillj 5 4,799 06-27-2013, 13:35
Last Post: Yamato
  expansion model [HARD] Tony. 1 2,659 05-25-2013, 10:43
Last Post: Nekochan
  [Request] Random player model hillbilly 1 2,746 05-12-2013, 08:30
Last Post: archit
  [Request] 3d tomahawk model gouveia4 8 6,139 12-16-2012, 02:29
Last Post: gateboy6
  [Request] how to find a static model in map? tomglazer 2 2,707 12-12-2012, 03:56
Last Post: tomglazer
Brick [Request] Model analyser RaZ 2 2,711 07-11-2012, 18:38
Last Post: RaZ
  [Request] Motorcycle model Rendflex 4 3,174 06-23-2012, 14:28
Last Post: JariZ
  [Request] specific model of clothing [Z00MBY] Alex 40 17,367 04-22-2012, 20:15
Last Post: [Z00MBY] Alex
  [Request] Goliath Tracked Mine Model Yamato 1 2,427 04-21-2012, 10:45
Last Post: surtek

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum Powered By MyBB, Theme by © 2002-2024 Melroy van den Berg.